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Thread: Magnar Mechanics - Attila Mods (25 mods released)

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  1. #1
    The Roman Republic's Avatar Alea iacta est
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Quote Originally Posted by revan.be View Post
    hello , the ammo replenishment mod is a bit confusing ,
    which is understandably what one would get if you make a thread with soon-to-be a hundred mods ,all in one post ......

    Please also include a link to the OP which you created separately for each of your mods ....

    It is unclear from what exactly the replenishment of ammo originates , whether it be from standing next to a unit like the general or simple regeneration of ammo.

    http://www.twcenter.net/forums/showt...lenishment-Mod

  2. #2
    Durador's Avatar Civis
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Thanks Magnar!! for Reduced Colonisation Costs Mod!!

  3. #3
    Chris P. Bacon's Avatar Semisalis
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Could you please create a mod that nerfs towers a bit? I find their range and damage to be far to deadly.

  4. #4

    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Good to see you making more mods for TW Magnar.

    A note for your 12 TPY mod. The game starts of in Spring, but when you hover over the month, it says January. I believe the ancients used to use the coming of spring to define the beginning of a new year so at least that lines up. Is there a way to make it match the modern calendar at least? So have it start in "Spring" and it says March? Thanks for all the work you do!

  5. #5

    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Thank you so much already!

    WTB reduced women mod. They can be there, but not 40% of the army

  6. #6
    Doc Riedenschneider's Avatar Libertus
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    How slow is the slower combat mod?

  7. #7
    craziii's Avatar Protector Domesticus
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    thank you for the 18 mods!
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  8. #8
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Magnar you have a realy impresive collection of mods here..
    Three requests IF they are possible.
    Delay (more turns) before each escalation effect apears.
    More guarisson units after each settlement's level upgrade plus better quality of defenders in each upgrade. Example: If a settlement starts with 6 def units then in the next stage must have atleast one more and the lowest level of defenders must be upgreaded too.
    More building slots (50%) in each settlement (8 to major cities and 6 to smaller ones).
    Are they possible?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #9
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Quote Originally Posted by AnthoniusII View Post
    Magnar you have a realy impresive collection of mods here..
    Three requests IF they are possible.
    Delay (more turns) before each escalation effect apears.
    More guarisson units after each settlement's level upgrade plus better quality of defenders in each upgrade. Example: If a settlement starts with 6 def units then in the next stage must have atleast one more and the lowest level of defenders must be upgreaded too.
    More building slots (50%) in each settlement (8 to major cities and 6 to smaller ones).
    Are they possible?
    first 2 should be possible but the last one not

  10. #10
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Quote Originally Posted by Magnar View Post
    first 2 should be possible but the last one not
    Then my friend please try to make those two steps...Cities with only ruble or limited to 6 units of defenders is more than rediculus.
    That way players will come across greater chalenge against AI and also players will have more chanches to defend against full stack armies.
    IF (i do not have the game yet) the number and quality of defenders follow the Roma II's one then:
    Tier 1 settlement 6 units (3 diferent tier of defenders).
    Tier 2 settlement 8 units (3 diferent tier of defenders but the lowest one must be the 2nd tier of the previus defenders force)
    Tier 3 settlement 9 units (3 diferent tier of defenders but the lowest one must be the 2nd tier of the previus defenders force)
    Tier 4 settlement 10 units (3 diferent tier of defenders but the lowest one must be the 2nd tier of the previus defenders force)

    If ports also follow the same logic of Rome II then the 4 tiers of naval bases should add 2,3,4,5 ships in the guarisson.
    That would make a total of 15 units and in major settlements (walled) the 4 units that ussually add the barracks to guarisson plus the governor will give a total of 20 units (a full stack army).
    That way both players and AI wont have to build barracks in each settlement making the managment of food and money production easier contributing to AI factions survival instead of die from hanger even if they create huge empires like it happened in Rome II!
    Is this possible?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #11

    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    magnar is there any possibility for the camera mod for the battle??? plz not the screen shots mod just lower its max by 10 pts and high the min by may be 2-3 pts plz....... thanx again for all ur mods

  12. #12
    Decanus
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    When it comes slow move speeds and melee combat missiles should be tweaked to compensate ie: missile units will have more opportunity to unload on the enemy unless they lose some reload rate.

  13. #13

    Default Re: Magnar Mechanics - Attila Mods (18 mods released) - Now with Steam workshop links

    Question, triple barricade mod. Is it those little wall things with shields that you get to select in sieges? Just wondering since they still pretty much explode instantly when the enemy so much as touches it.


  14. #14
    Durador's Avatar Civis
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released) - Now with Steam workshop links

    Quote Originally Posted by Earende View Post
    Question, triple barricade mod. Is it those little wall things with shields that you get to select in sieges? Just wondering since they still pretty much explode instantly when the enemy so much as touches it.
    Yes i think that are the ones that get more "hp" with that mod. But it does not work well. I changed the mod to give it even more HP Magnar gave it 7.500hp i changed it to 10.000hp and it still does nothing.
    I think the problem is that when a siege engine is hit by a tower it does 1 or 2hp damage, the same works for the barricade but then a unit is hitting it with more men and with more damage per hit (like 400 towers are hitting a siege engine at the same time).

  15. #15
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released) - Now with Steam workshop links

    Started uploading steam workshop upload links for the mods and putting them in to one big collection

    They currently do not work but will as soon as the workshop goes live.

  16. #16

    Default Re: Magnar Mechanics - Attila Mods (18 mods released) - Now with Steam workshop links

    could you make a mod to reduce conversion to the city slot? 8000-10000 is just so much especially when trying to settle at the start as a horde.

  17. #17

    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Hey Magnar!

    You try add more garrisons for settlemens mod ?
    thx your mods mate

  18. #18

    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    We need a no morale mod please!

  19. #19

    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Quote Originally Posted by Sinnik View Post
    We need a no morale mod please!
    you need....

  20. #20
    DragonHeart1791's Avatar Laetus
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Awesome stuff Magnar. I gave your mods a mention in my latest YouTube video, great stuff and thank you for your hard work

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