your a life saver with these man.
much appreciated.
super quick
Hi Magnar, could upload a mod to increase men per unit by 1,5. So 240 men in infantry unit like in DEI cause x2 is too much for my pc.
Thank you
Awesome ty! Anyway to make a 8tpy?
Love is like peeing in your pants, everyone can see it but only YOU can feel the warmth.WE have no limit. Saying so is just a pathetic excuse of giving up!
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
can i use the stronger barricades and slow combat mod in my current campaign? or do i have to make a new one?
Fantastic work sir!! Much appreciated.
Oh thank you, I didn't think to try this....
I have a question!!!! SO I am trying to make Faction income mods, like I had started doing with Rome 2. but in the Atilla Data.pack I cant seem locate the same table effect_key.
In the data.pack in the db\effect_bundles_to_junctions_tables, I'm assuming I cant use the effect_key from Rome, being rom_building_gpd_subsistence_faction_capital_hidden.
I was wondering if by chance anyone knew what the equivalent would be in Atilla?
"Twelve highlanders and a bagpipe make a rebellion"
-Scottish Proverb
Media Arts & Animation Major at the Art Institute.
There needs to be a Tower Nerf mod. The towers in the game are like little machine gun nests.
Is there any word on when the Steam Workshop will be activated?
And any word on taking fireships out of all factions apart from ERE?
Anyone else notices the pikes are useless???
Could you please make a mod which adds formation attack to a high-tier units?
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
Excellent work Magnar! I appreciate and like that you havent packed them together so everybody can choose what he likes.
Amazing. Thanks. Any chance you could mod the "alliance colouring" option in game settings so that player isn't always yellow and enemy always red. Ie each playable faction would have a distinctive colour . That'd be awesome.
Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
https://www.moddb.com/mods/classical-world-5