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Thread: TWC Total War Attila benchmark thread - last update: 26. December 2016

  1. #21

    Default Re: How does the game perform with your hardware?

    Lulz, 4xMSAA performance is completely borked for 7970 (probably for most ATI cards).

    I can run almost everything @ max (and shadows on max performance because of CPU bottleneck) and get pretty good performance even on 2560x1440. But as soon as I activate 4xMSAA with everything else at very low I get single digit numbers in the benchmark, lol (CPU is a 4770K@4.3Ghz, RAM is 32GB @ 1866Mhz and OS is Win7-64 bit). It's also astonishing that CA overlooked to add a 2xMSAA mode (especially with SSAA that would be very useful).

    Btw, Shogun 2 I can run with 4xSSAA (4xMSAA + SSAA mode in CCC) @ 2560x1440 with > 20fps.

    CF also doesn't really work. If enabled I just get 2x50% utiliziation. Only when I use the generic AFR (alternate frame rating) profile I get a big performance boost from 2nd GPU but then there is heavy flickering.

    AMD needs to update their drivers ASAP (their last driver release is from almost 3 months ago, lol). AMDs lack in driver skills will be the main reason for me to switch back to NVIDIA for my next GPU upgrade (I pretty much alternate between AMD and NVIDIA since 10 years). AMDs GPU hardware is better value from the specs but their drivers and software pretty much suck.

  2. #22

    Default Re: How does the game perform with your hardware?

    I am getting 10FPS on GTX780M + i7 4700M at minimum settings. I suspect it is not using my GPU despite being assigned to do so through control panel.

  3. #23
    alQamar's Avatar Citizen
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    Default Re: How does the game perform with your hardware?

    hi guys, thanks for sharing your results I am still elaborating some rules how we can make the results comparative. I guess we just stick with the presets, would you mind Mr. Freud to continue this thread and have it merged with my one?

    http://www.twcenter.net/forums/showt...k-in-progress)
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
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  4. #24

    Default Re: How does the game perform with your hardware?

    Quote Originally Posted by alQamar View Post
    hi guys, thanks for sharing your results I am still elaborating some rules how we can make the results comparative. I guess we just stick with the presets, would you mind Mr. Freud to continue this thread and have it merged with my one?

    http://www.twcenter.net/forums/showt...k-in-progress)
    Of course, alQamar! Your threads are very helpful and informative, so add this thread to yours, if you want

  5. #25
    alQamar's Avatar Citizen
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    Default Re: TWC Total War Attila benchmark thread (work in progress)

    -
    Last edited by alQamar; February 19, 2015 at 05:48 AM.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
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  6. #26
    Birk's Avatar Centenarius
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    Default Re: How does the game perform with your hardware?

    Graphics: Max quality!
    Units on the battlefield: 8500
    CPU: i5-2500k
    GPU: GTX 980
    RAM: 8 GB
    Installed on HDD.


    Overview: 50 FPS
    Close combat: 20 FPS

    Runs smoothly
    Birk Von Norway

  7. #27
    alQamar's Avatar Citizen
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    Default Re: How does the game perform with your hardware?

    Quote Originally Posted by Mr.Freud View Post
    Of course, alQamar! Your threads are very helpful and informative, so add this thread to yours, if you want
    Great I've requested / reported that to the moderation team. Meanwhile I am hopefully finished with my basic formatting and original post if you or anyone has suggestions I am open minded to let them come true.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  8. #28

    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    Will post my results soon.
    One question I have: in the "redist" folder of Attila, there are 2 Windows update files Windows6.0-KB971512-x64 and Windows6.0-KB971512-x86. I can't execute them for some reason. What are these for? maybe they can influence performance somehow?

  9. #29
    alQamar's Avatar Citizen
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    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    Hi Freud, thanks for joining.
    The redist thing is a complicated matter because each game on Steam or application will bring its "own" redists, most of them hopelessly outdated and containing security issues.
    Therefore it is needed to keep them up to date manually and also clean them up manually as several versions (old and insecure / bugged ones) can coexists with never ones.

    What's the use of those redists anyway?

    The redists are needed to enable certain compiled games and applications (written using Microsoft C++ / Visual Studio) to run at all.
    Just like some need .Net Framework or formerly known redists like "Visual Basic Runtimes", if anyone can remember.
    They enable an application to execute on Windows because not all information and libraries needed are included in the exe file to save overhead / space and make maintenance easier.

    Once I've posted the links in the GEM support thread. Link: http://www.twcenter.net/forums/showt...1#post14230200

    This is how a proper configuration looks like. The picture shows a manually cleaned and up-to-date configuration of the C++ redists (64 bit Windows):





    To answer you question directly: I am not sure if a mismatch of those files can actually improve or decrease performance. I guess not. Nevertheless I keep them manually cleaned and up-to-date for security and compatibility reasons. Outdated C++ redists likely lead to application crashes or even not letting your start a game or application. Missing C++ redist are problematic aswell e.g. GEM Mod doesn't work at all without the recent 2012 redists. All newer Redists are backwards compatible to the same branch of redist, while they are not cross compatible. E.g. C++ 2008 9.0.xxxx.6161 is compatible with previous C++ 2008 redists. Hence a C++ 2013 redist isn't sufficient to run applications that were coded using Visual Studio 2012, 2010 or 2008.

    Last edited by alQamar; February 17, 2015 at 08:03 AM.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  10. #30

    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    Quote Originally Posted by alQamar View Post
    Outdated C++ redists likely lead to application crashes or even not letting your start a game or application.
    Actually, it's the other way round. The C++ redistribution file version should exactly match the version which was used to compile the executable. Otherwise anything can happen. Even minute differences in the DLL binaries can lead to incompatibilities / instability in the executable.

    Also, Windows keeps a copy of each installed version in it's internal DLL repository in order to match the version requested by the executable as close as possible.

    For example on my system, Windows stores 6 distinct versions (and 11 copies) of the msvcr90.dll file

  11. #31

    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    Similar threads merged.

  12. #32
    alQamar's Avatar Citizen
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    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    Quote Originally Posted by A Barbarian View Post
    Actually, it's the other way round. The C++ redistribution file version should exactly match the version which was used to compile the executable. Otherwise anything can happen. Even minute differences in the DLL binaries can lead to incompatibilities / instability in the executable.

    Also, Windows keeps a copy of each installed version in it's internal DLL repository in order to match the version requested by the executable as close as possible.

    For example on my system, Windows stores 6 distinct versions (and 11 copies) of the msvcr90.dll file
    Hi Barbarian, it has been a long time, nice to meet you again.
    This would not explain why Microsoft actually changed the behaviour since the C++ 2013, where an update downloaded, installed via Steam etc. or even via Windows Update will not lead to several existing versions. I know you are basically right with your quote, however I am following my rule of thumb for a long while now in productive and private environments and never had any issues, that's why I recommended it.
    Last edited by alQamar; February 21, 2015 at 09:59 AM.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  13. #33

    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    GTX 660
    I3 4160
    8gb of ram

    Game doesnt run that great on quality settings the campaign map lags more than battles for some strange reason. Large battles give me about 25 fps on average. :/

  14. #34

    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    I'll post some results later but for me @1920x1200 and running with mlaa and running lowered settings can just about get 60fps...think was around 53fps in benchmark.

    Just isnt enough...it's gonna lag in the big sieges...

    am on 347.09 btw. (which are a bit out of date so going to install latest).

  15. #35

    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    I'm fairly certain that the culprit is the lack of LOD changes. It may be due to my settings but in the custom battle I've loaded I noticed that whereas in Rome 2 at a distance (before the unit became a sprite, however) you would see the lower quality LODs of a model - less polys and all that. Now however even units far away which would have cycled to the lower res LODs in Rome 2 remain high res LODs. In other words the game is trying to maintain all units that are not sprites at maximum quality when they should be cycling them (if they are far enough from the camera) into lower quality LODs.

    This is just a theory, however. But it should be something CA will be fixing fairly quickly.

  16. #36

    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    system: i7 3770k overclocked to 4.9ghz
    2 x gtx 670s in SLI
    16gb ram
    SSD installed
    window 7 64 bit

    I got an average of 18fps on the benchmark at the extremest of settings, everything maxed out.

  17. #37
    alQamar's Avatar Citizen
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    Default Re: How does the game perform with your hardware?

    Quote Originally Posted by Birk View Post
    Graphics: Max quality!
    Units on the battlefield: 8500
    CPU: i5-2500k
    GPU: GTX 980
    RAM: 8 GB
    Installed on HDD.


    Overview: 50 FPS
    Close combat: 20 FPS

    Runs smoothly
    hi Birk thanks for the results would you mind to benchmark according the rules and resubmit them? Thanks a lot in advance!

    If I can bother you please run the benchmark for all 5 presets and post like in #25, including your CPU-Z log.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  18. #38
    anonymous_joe's Avatar Civis
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    Default Re: How does the game perform with your hardware?

    Quote Originally Posted by prithupaul View Post
    I am getting 10FPS on GTX780M + i7 4700M at minimum settings. I suspect it is not using my GPU despite being assigned to do so through control panel.
    Having the same issue with an 870M. It's not being detected and performance is pretty dreadful.
    Is maith liom cáca milis.

  19. #39

    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    i5 2500K 4.4, 12GB, GTX 970, all max settings (except screen reflection, max greyed out), edited in pref: enabled Tessellation (no idea if it does anything)

    4x AA
    min FPS: 21
    max FPS: 30


  20. #40

    Default Re: TWC Total War Attila benchmark thread - open - last update 17. February 2014

    AA..... off
    Texture res.......Ultra
    AF.........x16
    Shadows.....Max Performance
    Water......Performance
    Sky..........Performance
    DOF........Off
    Particle Effects......Performance
    SS reflections.......Off
    Grass.......Quality
    Trees......Performance
    Terrain.......Quality
    Unit Details......Quality
    Bldg Details......Performance
    Unit Size.........Large
    Porthole........3D
    Unlimited Memory.........Yes
    V Sync..........No
    SSAO...........No
    Dist Effects..........Yes
    Vignette.........No
    Proximity Fading......Yes


    Average FPS 32

    With a very modest system.
    AMD FX 8350
    8 Gigs Ram@1600
    AMD HD 7870 2GB
    WD Black HDD
    Windows 7 64

    Will do some more fiddling with this when I get home as well as snoop around in the ini files.

    How do you post a screenshot here? When I tried it just came up as a blank X?
    Last edited by Achilleslastand; February 17, 2015 at 04:33 PM.

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