Hi All,
Im looking to make an unit not recruitable (I dont want to delete, for now). Just to make it not available in campaign mode. What should I edit? (Im using the Pack file manager)
Thanks in advance![]()
Hi All,
Im looking to make an unit not recruitable (I dont want to delete, for now). Just to make it not available in campaign mode. What should I edit? (Im using the Pack file manager)
Thanks in advance![]()
Hey it easy, just remove it from Building_allows or what ever it is called.
it should stop the AI from recruiting it, if it is a general unit, then I can't remember what that table is called ( oh it is commander_unit_permissions).
and if it is a Vanilla unit don't put a prefix on the new table, so it will overwrite the old one.
But the most easy a simple one!
remove the unit form units_to_groupings_military_permissions table, that should fix it all :3
and still don't rename the table as it needs to replace not edit the old table.
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Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
Even so any if these units at the start or in garrisons will still be there.
Yess that would mean you would have to edit the esf file.
But what I pointed out will hinder the AI and the player from recruiting more of those units.
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Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
Thank you guys, I will try it!
units_to_groupings_military_permissions_tables is the least work because its only one line to edit.