View Poll Results: What do you want ?

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  • Nothing new

    0 0%
  • Traits just depending on race

    2 22.22%
  • traits depending on races and the mind of the character

    5 55.56%
  • Also the academy

    2 22.22%
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Thread: Project : rework of TATW character traits and ancillaries

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  1. #1

    Default Project : rework of TATW character traits and ancillaries

    Mae Govannen,

    As some of you knows, TATW traits and ancillaries system is mostly Vanilla one, with some traits and anc added to add a bit to the lore. But the whole thing do something not completely lore-friendly, as elves, dwarves and orcs have the same chances to acquire tghe traits, so that you can have an Orc called Gazbah the Mercyfull, and/or and Elve called Aerandir the Flesh-Eater (just as a random exemple). So I would like to rework the whole system for getting traits, depending of race traits and some other one. So I have differents ways to propose :

    - Just make as an argument the race trait
    - Add as an argument some traits like Clever, brillant, Idiot, Coward, and so one, but it would be a bit more complicated, but better for RPG
    - Last i would like to add for cultivated faction (good or bad), such as elves, dwarves, men of rhun and so one, some sorts of academy to improve some specifics traits, depending of the academy

    The work method :

    I would probably need your input , as it would be a lot of work to be done alone. It will mostly be :
    I will give you a trait, with the porposition I have on it (influence of race, other trait, and so one), not to make something too fantasy.
    I will take into account your decision, and then code the trait ingame
    I will laso need help for writing, as my english is not so good
    But final decision will probably be mine

    Here is a poll, as I would like to have your opinion on this.

    Cordially,
    Arandir
    Last edited by Arandir Tur-Anion de Bodemloze; February 13, 2015 at 09:56 AM.

  2. #2

    Default Re: Project : rework of TATW character traits and ancillaries

    These thread might be intresting reading for you:
    http://www.twcenter.net/forums/showt...ies&highlight= He already did some traits exclusive for evil or good factions.

    http://www.twcenter.net/forums/showt...-62-RK-Edition large UI to make it easier to read the traits and ancillaries.

  3. #3

    Default Re: Project : rework of TATW character traits and ancillaries

    I have ideas for gondor, I have seen some try to make them but never full submod for it.. All kingdoms should have titles for Gondor they should have Lord of Ithilien..etc, maybe even Lord Chancellor (saw that in the character roles mod) and other positions needed..Master of Cavalry, and any real titles to make it more lore friendly and make the immersion better. Maybe even one for each special unit command.. Commander of Fountain guard.. vanilla already has the heir with the title high warden of the tower.. so just expand and make more.. I would love to do this myself is someone helped explain to me how to mod ancillaries and traits..gotta be easier than reworkin glandscape and units. Thanks and good luck with your mission.

  4. #4

    Default Re: Project : rework of TATW character traits and ancillaries

    Just getting in placeholder traits for each race and tying them into every existing character, every adoptable/spawnable character, and their offspring is a great "first step". Well, it's really the majority of the work you'll end up doing, but it makes everything you'll do later easier. I also think it's something sorely lacking, and you can have some interesting effects tied into race.

    Elves with good farming, Eorlingas with cavalry command, orcs with looting bonuses etc.

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