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Thread: Tests on Projectile Scatter & Experience

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  1. #1

    Default Tests on Projectile Scatter & Experience

    A while back I posted some results from tests on armour upgrades (the conclusion was they provide +2 armour), and in that thread some questions were raised on the effect of projectile scatter and what (if any) effect experience had in reducing it.

    These tests aren't nearly as thorough, as they didn't need to be. Rather than figuring out the exact value of an armor upgrade, we're just trying to see whether experience reduces missile scatter.

    The setup
    Spoiler Alert, click show to read: 
    1000 arrows fired into a stationary target from the starting positions on the Grassy Plains custom map. Sunny weather. Target had 250 soldiers in 1.2, 1.2, 2.4, 2.4 spacing in 8 rows, and had 0 armour and 0 shield. The arrows had 5 attack, and as we learned in the last set of tests, experience does not increase missile damage.


    The results
    Spoiler Alert, click show to read: 

    0.15 Projectile Accuracy -

    0 Chevrons
    10, 17, 18, 14, 19, 23, 24, 15, 20, 16 = 17.6

    1 Chevron
    20, 21, 12, 18, 22, 24, 15, 28, 22, 22 = 20.4

    3 Chevrons
    28, 22, 33, 18, 27, 18, 14, 21, 25, 17 = 22.3

    6 Chevrons
    37, 35, 41, 34, 28, 31, 28, 34, 33, 35 = 33.6

    9 Chevrons
    49, 54, 33, 43, 47, 46, 45, 50, 46, 47 = 46.0

    0.10 Projectile Accuracy -

    0 Chevrons
    26, 29, 30, 24, 22, 23, 23, 32, 23, 28 = 26.0

    1 Chevron
    25, 32, 32, 31, 36, 47, 30, 38, 30, 25 = 32.6

    3 Chevrons
    50, 32, 36, 39, 39, 34, 35, 43, 36, 33 = 37.7

    6 Chevrons
    67, 67, 69, 70, 72, 62, 67, 67, 62, 73 = 67.6

    9 Chevrons
    100, 103, 82, 93, 94, 75, 82, 87, 93, 91 = 90.0

    0.05 Projectile Accuracy -

    0 Chevrons
    108, 116, 105, 116, 104, 111, 107, 105, 107, 110 = 108.9

    1 Chevron
    98, 112, 109, 118, 124, 109, 126, 109, 113, 111 = 112.9

    3 Chevrons
    115, 106, 110, 110, 96, 106, 115, 107, 106, 115 = 108.6

    4 Chevrons
    120, 105, 110, 103, 106, 116, 147, 134, 126, 118 = 118.5

    6 Chevrons
    141, 129, 126, 131, 136, 127, 122, 119, 125, 128 = 128.4

    9 Chevrons
    151, 140, 161, 145, 144, 138, 155, 155, 158, 144 = 149.1


    The conclusions
    Spoiler Alert, click show to read: 

    Experience has a huge effect on projectile scatter, at least at these ranges.

    Rather unclear on whether you get a bonus for each Chevron (as with Morale) or for each tier of 3 (as with Melee attack). I ran an extra test at 4 Chevrons in the 0.05 scatter tests to get a bit more data, but you'll have to draw your own conclusions.

    I would see no reason Crossbows and Javelins would not benefit, although they may get comparatively less due to their shorter range.

    I intent to see if Siege Weapons benefit as well

  2. #2

    Default Re: Tests on Projectile Scatter & Experience

    Thank you! This is very interesting info! (TWCenter won't let me rep you though -- says it's been too soon since last time.)

    My only quibble

    Quote Originally Posted by Kolaris8472 View Post
    I would see no reason Crossbows and Javelins would not benefit, although they may get comparatively less due to their shorter range.
    Javelins have shorter range than bows, but crossbows don't -- at least, not systematically. (Short range crossbows and short range bows have the same range (120), and long range crossbows and long range bows also have the same range (160). So crossbows only have shorter range if you compare short range crossbows to long range bows.)
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  3. #3

    Default Re: Tests on Projectile Scatter & Experience

    What in the world is "projectile scatter"?

    Edit:
    Also, omigod, so does full 9 Chevrons actually mean +9 Morale? So elite units with full 9 Chevrons should almost never rout?

    Quote Originally Posted by Kolaris8472 View Post
    Rather unclear on whether you get a bonus for each Chevron (as with Morale) or for each tier of 3 (as with Melee attack). I ran an extra test at 4 Chevrons in the 0.05 scatter tests to get a bit more data, but you'll have to draw your own conclusions.

    Last edited by lampros69; February 11, 2015 at 07:55 PM.

  4. #4

    Default Re: Tests on Projectile Scatter & Experience

    This would explain why my fully experienced Moors Fari Calvary (in SS 6.4) horse archers are achieving more kills than my recently created units. Thanks for clearing that up.

  5. #5

    Default Re: Tests on Projectile Scatter & Experience

    Quote Originally Posted by Maklodes View Post
    Thank you! This is very interesting info! (TWCenter won't let me rep you though -- says it's been too soon since last time.)

    My only quibble



    Javelins have shorter range than bows, but crossbows don't -- at least, not systematically. (Short range crossbows and short range bows have the same range (120), and long range crossbows and long range bows also have the same range (160). So crossbows only have shorter range if you compare short range crossbows to long range bows.)
    You're right, I have my mindset on mods where that isn't the case but in vanilla it's all similar. The point being accuracy, obviously, becomes less of an issue at shorter ranges.

    Quote Originally Posted by lampros69 View Post
    What in the world is "projectile scatter"?
    Essentially, accuracy. It refers to the distance from the target the projectile can fall. A large number means it can fall in a large circle around the target (thus being very inaccurate), or a small number means the shot lands in a tighter circle and is more accurate.

  6. #6
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    Default Re: Tests on Projectile Scatter & Experience

    Great find!

    I did a similar test with mortars and towers, and the results were inconclusive in my experience, but I may require a re test.
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  7. #7

    Default Re: Tests on Projectile Scatter & Experience

    Exp has an effect on accuracy but not damage, correct.

  8. #8

    Default Re: Tests on Projectile Scatter & Experience

    I've been curious about catapults and things like that too. I figured they'd work the same way though.

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