First off, I love DEI and the balance it creates. That's some quality work and it makes this game fantastic.
However, I am curious as to the possibility of making actions such as "razing" or "sacking" to also have the effect of destroying building slots on the map (you are after all enslaving or killing the urban population). Whenever, I play as Rome, I always raze Carthage, but its somewhat roleplay-breaking when Carthage on the map is still this giant city with fully decked out building slots.
It particularly makes the late-game feel stagnant as at that stage every city is fully built up and you get situations where Pulpedeva appears the same size as Rome or Alexandria, and it really makes those "glorious" capital cities of the age not seem so important in the context of your empire.
It also minimizes the "bite" of sacking or razing a city (historically, cities would be devastated for decades afterward with many never fully recovering) and makes population seem almost irrelevant (I destroy all population enhancing buildings once the city is built out -e.g. aqueducts).
I'm not sure if this is a moddable function, but is it possible to:
1) Manually destroy building slots (in case I want to forcefully downgrade regions)
2) Have "Sacking" or "Razing" destroy building slots?




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