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Thread: Question about In-Game Abilities

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  1. #1

    Default Question about In-Game Abilities

    Hey guys

    I'm having great fun with this mod, but I notice that compared to Medieval 2 vanilla; there's a lot more abilities available in this game, especially on generals where many of them have unique abilities across the factions, and even within factions.

    I'm curious about what these abilities do exactly, like an Ork ability that says it'll make your units "Dash Forward", what exactly does it do? How many units does it affect, and in what radius? Does it increase speed, charge bonus, damage? How long does it last? Is there an indicator beyond the button itself that can show me the buff taking effect on my troops?
    Do enemy generals use abilities? How can I tell when an enemy general has activated his ability?
    What does "Inspire Nearby Units" mean? Morale bonus? Damage/defense bonus? What radius?
    What does shieldwall do besides making your men stand closer together? How is it different from the "schilturm" ability?
    Does the Sigmar Standard still function even if its crew leave it? Do they have to hold it for it to have an effect? What radius is its effect?

    Also, random question; what are the criterias for being able to establish a monopoly with your merchants?

    The game has very few to none useful tooltips to explain how the abilities work, so any explanations or direction to ability guides would be great

    Thanks in advance for any help you can provide! This mod is real fun!
    Last edited by SinerAthin; February 09, 2015 at 10:10 PM.
    "He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."

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  2. #2

    Default Re: Question about In-Game Abilities

    it'd be a good question,sadly i don't know of a guide, short of looking in the actual code

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