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  1. #1
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Hidden traits

    Hey there!

    I've been playing 1-turn campaign with Macedon (RS 2.6) and after approximately 30 turns I noticed that the cost of all buildings had suspiciously increased. The base cost remained the same, but instead of getting bonuses from traits such as hard_worker, draughtsman, intelligent, superior_builder, etc., the effect was entirely reversed and I was receiving some penalties. First I though it's got to be a bug, started browsing the forum but to no avail. The strange thing was that at the beginning of the campaign everything was normal and then gradually it became all messed up. I checked thus export_descr_character_traits but still the effects of all the traits mentioned above looked as they should. After that, however, I stumbled upon these lines

    Trait Expansion_Control_Trait
    Characters family
    Hidden
    NoGoingBackLevel 6
    AntiTraits Expansion_Control_Anti_Trait

    Level Too_Much_Money
    Description Too_Much_Money_desc
    EffectsDescription Too_Much_Money_effects_desc
    Threshold 4

    Effect Construction -5

    Level Too_Much_Money2
    Description Too_Much_Money2_desc
    EffectsDescription Too_Much_Money2_effects_desc
    Threshold 8

    Effect Construction -10

    Level Too_Much_Money3
    Description Too_Much_Money3_desc
    EffectsDescription Too_Much_Money3_effects_desc
    Threshold 12

    Effect Construction -15

    Level Too_Much_Money4
    Description Too_Much_Money4_desc
    EffectsDescription Too_Much_Money4_effects_desc
    Threshold 16

    Effect Construction -20

    Level Too_Much_Money5
    Description Too_Much_Money5_desc
    EffectsDescription Too_Much_Money5_effects_desc
    Threshold 20

    Effect Construction -30
    Trait Variable_Cost_Trait
    Characters family
    Hidden
    NoGoingBackLevel 6
    AntiTraits Variable_Cost_Anti_Trait

    Level Too_Much_Money
    Description Too_Much_Money_desc
    EffectsDescription Too_Much_Money_effects_desc
    Threshold 4

    Effect Construction -10
    Effect TrainingUnits -10

    Level Too_Much_Money2
    Description Too_Much_Money2_desc
    EffectsDescription Too_Much_Money2_effects_desc
    Threshold 8

    Effect Construction -20
    Effect TrainingUnits -20

    Level Too_Much_Money3
    Description Too_Much_Money3_desc
    EffectsDescription Too_Much_Money3_effects_desc
    Threshold 12

    Effect Construction -30
    Effect TrainingUnits -30

    Level Too_Much_Money4
    Description Too_Much_Money4_desc
    EffectsDescription Too_Much_Money4_effects_desc
    Threshold 16

    Effect Construction -40
    Effect TrainingUnits -40

    Level Too_Much_Money5
    Description Too_Much_Money5_desc
    EffectsDescription Too_Much_Money5_effects_desc
    Threshold 20

    Effect Construction -50
    Effect TrainingUnits -50
    It looks to me like there are some hidden traits out there that get triggered once you become richer and more powerful.

    That's I guess the reason why building has become more expensive in my campaign, even though at the first sight there is no reasonable explanation for it.

    I've found, though, very little information concerning these hidden traits. Does anybody know something more about them?

    How exactly these traits work and what triggers them?
    Last edited by ~Seleukos.I.Nikator~; February 10, 2015 at 03:10 AM.

  2. #2

    Default Re: Hidden traits

    Just look below at the bottom of the same text file you were looking at:
    Code:
    Trigger Money_Control_Macedonia
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType macedon
    ;          and not FactionIsLocal
    ;          and I_TurnNumber < 200
              and I_NumberOfSettlements macedon > 12
              and Trait Expansion_Control_Trait < 3
    
        Affects Expansion_Control_Trait  1  Chance  100
    
    
    
    Trigger Money_Control2_Macedonia
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType macedon
    ;          and not FactionIsLocal
    ;          and I_TurnNumber > 200
              and I_NumberOfSettlements macedon > 15
              and Trait Expansion_Control_Trait > 2
              and Trait Expansion_Control_Trait < 5
    
        Affects Expansion_Control_Trait  1  Chance  100
    If you're macedon and have more than 12 settlements... it goes up to 3.
    More than 15, it goes up to 5.

  3. #3

    Default Re: Hidden traits

    It's just inflation.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  4. #4

    Default Re: Hidden traits

    Basically you can cure the "inflation" by taking your governor out of the settlement, queuing up the buildings, and then putting him back in.

    Governors do increase the taxes settlements pay, so it's nice. Just remember they're apparently unable to sign building permits effectively.

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