Hey there!
I've been playing 1-turn campaign with Macedon (RS 2.6) and after approximately 30 turns I noticed that the cost of all buildings had suspiciously increased. The base cost remained the same, but instead of getting bonuses from traits such as hard_worker, draughtsman, intelligent, superior_builder, etc., the effect was entirely reversed and I was receiving some penalties. First I though it's got to be a bug, started browsing the forum but to no avail. The strange thing was that at the beginning of the campaign everything was normal and then gradually it became all messed up. I checked thus export_descr_character_traits but still the effects of all the traits mentioned above looked as they should. After that, however, I stumbled upon these lines
Trait Expansion_Control_Trait
Characters family
Hidden
NoGoingBackLevel 6
AntiTraits Expansion_Control_Anti_Trait
Level Too_Much_Money
Description Too_Much_Money_desc
EffectsDescription Too_Much_Money_effects_desc
Threshold 4
Effect Construction -5
Level Too_Much_Money2
Description Too_Much_Money2_desc
EffectsDescription Too_Much_Money2_effects_desc
Threshold 8
Effect Construction -10
Level Too_Much_Money3
Description Too_Much_Money3_desc
EffectsDescription Too_Much_Money3_effects_desc
Threshold 12
Effect Construction -15
Level Too_Much_Money4
Description Too_Much_Money4_desc
EffectsDescription Too_Much_Money4_effects_desc
Threshold 16
Effect Construction -20
Level Too_Much_Money5
Description Too_Much_Money5_desc
EffectsDescription Too_Much_Money5_effects_desc
Threshold 20
Effect Construction -30It looks to me like there are some hidden traits out there that get triggered once you become richer and more powerful.Trait Variable_Cost_Trait
Characters family
Hidden
NoGoingBackLevel 6
AntiTraits Variable_Cost_Anti_Trait
Level Too_Much_Money
Description Too_Much_Money_desc
EffectsDescription Too_Much_Money_effects_desc
Threshold 4
Effect Construction -10
Effect TrainingUnits -10
Level Too_Much_Money2
Description Too_Much_Money2_desc
EffectsDescription Too_Much_Money2_effects_desc
Threshold 8
Effect Construction -20
Effect TrainingUnits -20
Level Too_Much_Money3
Description Too_Much_Money3_desc
EffectsDescription Too_Much_Money3_effects_desc
Threshold 12
Effect Construction -30
Effect TrainingUnits -30
Level Too_Much_Money4
Description Too_Much_Money4_desc
EffectsDescription Too_Much_Money4_effects_desc
Threshold 16
Effect Construction -40
Effect TrainingUnits -40
Level Too_Much_Money5
Description Too_Much_Money5_desc
EffectsDescription Too_Much_Money5_effects_desc
Threshold 20
Effect Construction -50
Effect TrainingUnits -50
That's I guess the reason why building has become more expensive in my campaign, even though at the first sight there is no reasonable explanation for it.
I've found, though, very little information concerning these hidden traits. Does anybody know something more about them?
How exactly these traits work and what triggers them?




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