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Thread: CG Workshop

  1. #61
    paleologos's Avatar You need burrito love!!
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    Default Re: CG Workshop

    Quote Originally Posted by Lifthrasir View Post
    I like the folds on the fins. Really nice made.
    I guess that the head has been left that way on purpose
    I don't know Substance Painter but it seems to be a good one. That's where you can see the difference between "basic" softwares" and "pro" or "semi-pro" one.
    Quote Originally Posted by Blastoise Groudon View Post
    I also like what you did with the fins. Very neat.
    I second both!

  2. #62
    The Roman Republic's Avatar Alea iacta est
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    Default Re: CG Workshop

    Spoiler Alert, click show to read: 


    Low poly assets for game use, using the pipeline of creating high poly objects and then baking them as normals onto a low poly version. I then exported the low poly assets into the Substance Painter to generate textures and rendered with Iray. Made for my character in one of my university units.

    Wireframe
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  3. #63
    paleologos's Avatar You need burrito love!!
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    Default Re: CG Workshop

    I approve!

  4. #64
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: CG Workshop

    Looks promising
    I'm waiting to see it more evolved. I'm just wondering about the shield which seems to be a bit to curved and its hedge too large. That gives the feeling that it's not right proportioned compare to the armour
    But it might be due to the fact that there's no body yet
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


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  5. #65
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    Default Re: CG Workshop

    Like Lifth said, it looks very promising!

  6. #66
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    Default Re: CG Workshop

    Just a quick model I made and chucked into substance painter. Not totally happy with the textures at the moment but I'll play around with that more tomorrow.
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  7. #67
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    Default Re: CG Workshop

    I don't get the material of the grip.
    Is it ivory, marble or enamel?

    It would look better if you added a ridge along the blade.

    Good work overall.

  8. #68
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    Default Re: CG Workshop

    From the sword I made previously, I've decided to create a small scene with it. I'll now focus on the environment and add some grass as well as other objects. I also need to touch up on the scutum texture as its not complete yet.

    Roman Scene Development (WIP)
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  9. #69
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    Default Re: CG Workshop

    I re-textured my model of the ManMelter 3600ZX Rifle.

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  10. #70
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    Default Re: CG Workshop

    Quote Originally Posted by The Roman Republic View Post
    From the sword I made previously, I've decided to create a small scene with it. I'll now focus on the environment and add some grass as well as other objects. I also need to touch up on the scutum texture as its not complete yet.

    Roman Scene Development (WIP)
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    Quote Originally Posted by The Roman Republic View Post
    I re-textured my model of the ManMelter 3600ZX Rifle.

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    + 1 rep. Very nice work!

  11. #71
    paleologos's Avatar You need burrito love!!
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    Default Re: CG Workshop

    Quote Originally Posted by The Roman Republic View Post
    I re-textured my model of the ManMelter 3600ZX Rifle.
    Why a rifle?
    It looks like a pistol.
    Is it for a particular game?

    My opinion:
    Overall very nice texturing work, with excellent "metalness", the design of the item does not look sturdy enough for it to be a field weapon.

  12. #72
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: CG Workshop

    Come on Pal, it doesn't need to be "realistic". It depends on the purpose of its creation

    I look forward to see the scene completed as it looks promising.
    Last edited by Lifthrasir; May 20, 2016 at 09:23 AM.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


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  13. #73
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    Default Re: CG Workshop

    Quote Originally Posted by Blastoise Groudon View Post
    + 1 rep. Very nice work!
    Thank you
    Quote Originally Posted by paleologos View Post
    Why a rifle?
    It looks like a pistol.
    Is it for a particular game?

    My opinion:
    Overall very nice texturing work, with excellent "metalness", the design of the item does not look sturdy enough for it to be a field weapon.
    No its not for a game, its just CGI it has no real purpose other than for the development of it to improve my skills and be used for portfolio purposes.

    Its a rifle because you hold it with two hands, I've already done a pistol which was the original "Manmelter" design, the rifle was something I made up as a step up from the pistol.

    It's a sci-fi weapon, the purpose of that genre is so that anything that is imaginative or makes use of speculative fiction falls under it. I do appreciate your comment though.

    Quote Originally Posted by Lifthrasir View Post
    I look forward to see the scene completed as it looks promising.
    Yeah I should have an update over this weekend.
    Last edited by The Roman Republic; May 20, 2016 at 11:58 AM.

  14. #74
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    Default Re: CG Workshop

    Comparing the two "Manmelters", I find the pistol to have a "steampunky" quality, while the rifle looks somewhat "flashgordonesque".
    I suppose if you don't intend them for a particular game it doesn't matter what connotations they bring forth.

  15. #75
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    Default Re: CG Workshop

    Warhammer Dwarf Axe

    An axe I created inspired by one of the concept works for the Total War: Warhammer game.

    Spoiler Alert, click show to read: 




    I've done too many weapons now, I need to do something else. Anyone have any ideas? Or something they'd like to see.

  16. #76
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    Default Re: CG Workshop

    Nice piece, mate.
    I'd like to see a plain crossbow.
    By plain I mean no windlass, no lever and wooden arms.
    If you can make it in low poly as well it will be superb.

  17. #77
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    Default Re: CG Workshop

    Quote Originally Posted by paleologos View Post
    Nice piece, mate.
    I'd like to see a plain crossbow.
    By plain I mean no windlass, no lever and wooden arms.
    If you can make it in low poly as well it will be superb.
    Thank you, do you have any reference images of what you mean?

  18. #78
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    Default Re: CG Workshop

    Quote Originally Posted by The Roman Republic View Post
    Warhammer Dwarf Axe

    An axe I created inspired by one of the concept works for the Total War: Warhammer game.

    Spoiler Alert, click show to read: 




    I've done too many weapons now, I need to do something else. Anyone have any ideas? Or something they'd like to see.

    Very nice! What about some fancy Armour now?

  19. #79
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    Default Re: CG Workshop

    Quote Originally Posted by The Roman Republic View Post
    Thank you, do you have any reference images of what you mean?









    Apparently there are some differences in the above designs but you get the idea of the early crossbow.

  20. #80
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    Default Re: CG Workshop

    And this is from the Game of Thrones.

    Click image for larger version. 

Name:	GoT_CrossBow.png 
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    My remarks:
    a) I'm guessing the bow main has parchment wrapped around most of it's body as a means of keeping it dry.
    b) The tips of the bow where the string is fastened are made of a material harder than wood, looks like it's horn in this picture.
    c) The bone tips are fastened to the bow main with what seems to be leather strap.
    d) Also of leather strap (or rope kept dry with leather strap) seems to be the foot loop (in the front) the secures the bow to the ground while it's string is knocked.
    e) L-shaped trigger lever.
    f) Decorated area on the side of the stock, probably a removable panel for the maintenance of the trigger mechanism.
    Last edited by paleologos; May 27, 2016 at 10:58 AM.

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