I've just started DEI, and I'm not too familiar with some of the new concepts introduced. Is there something that Marble and Limestone do that isn't mentioned in the build description in DEI?
I feel like I'm missing something, because the very low income, single digit construction cost reductions is very very weak compared with all the other settlement buildings. It seems that the income and construction cost reduction is greatly less than in Rome II vanilla, but what is added to compensate?
Iron and Copper settlements give massive income (up to 500), +Weapon and Armor %, and some random small bonuses (+1% research?). I'm pretty sure this is almost overpowered, and certainly better than Vanilla.
Mines and Lead settlements produce massive income, better than vanilla Rome II as well.
Food settlements like Olives, Grains etc seem to be similar to Vanilla - low income but gives instead of costing food.
Marble and Limestone seem to be extremely bad, both compared with Vanilla, as well as other Minor Settlement types. They don't have an interesting affect (-2% or -4% construction cost didn't seem to help much, maybe save 50-100 gold per turn, if you build every turn in that province), and their income is reduced by like 100-200 compared with other settlements, with seemly nothing to make up for it. They still cost massive -8 food, yet provides less income, and no benefits that settlements like Iron, Copper, Glasses, or Horses might produce.
DEI is so well balanced, I feel like I must be missing something. What am I missing?




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