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Thread: No reforms ( as Seleucids )

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  1. #1

    Default No reforms ( as Seleucids )

    Hello guys.

    Having a great Seleucid campaign, however seems I have a bug. ( I am using latest game version 1.04a Feb 7 )

    225 turns into campaign, and I still cant get even second Seleucid reforms.

    All I had was first (Thureos) reforms and that's it.

    Jet funny thing is that around turn 180 I did have second reform trigger, however I had pesky revolt and moved my units in other direction, and as a result lost 23+ food province, you get the idea of what has happened next.

    So in order not to make this mistake I loaded a save that was 7 turns before the incident.

    And since then the second reform never triggers.

    Is it a bug or will it eventually trigger?

    Any suggestion? Thank you.

  2. #2
    Drowsy's Avatar Senator
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    Default Re: No reforms ( as Seleucids )

    So, i don't know much about anything technical etc. In R1 which was also heavily scripted if modded the rule was to close the game completely and then load your save game, instead of reloading while the game was active as this messed up the scripts.

    It's probably not the case in R2, but you could give it a try if u have a solid earlier save game.

  3. #3

    Default Re: No reforms ( as Seleucids )

    Sadly I don't have an earlier save game, as I am far into campaign now.

  4. #4
    Litharion's Avatar Artifex
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    Default Re: No reforms ( as Seleucids )

    Upload the DeI_Reform.log after you have loaded your save game please.

  5. #5

    Default Re: No reforms ( as Seleucids )

    Litharion
    There you go.
    Attached Files Attached Files

  6. #6
    Litharion's Avatar Artifex
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    Default Re: No reforms ( as Seleucids )

    >>> Checking for faction: rom_seleucid greek reform; imperium is at level 4 and it is turn n. 271
    - Imperium Check: 5 Turn Check: 120 Reform Num: 3
    - Imperium Check: 3 Turn Check: 50 Reform Num: 2
    * A new Player Reform is available


    * SETTINGS CHANGE: New Player Reform greek num: 2


    if Imperium 4 is actually wrong, you could simply edit your save game with ESF and set your Imperium level to 5

    Compressed_Data -> Campaign_Env -> Campaign_Model -> Episodic_Restrictions -> Script_Variables -> maximum_Imperium -> Second Value
    Last edited by Litharion; February 09, 2015 at 02:33 PM.

  7. #7

    Default Re: No reforms ( as Seleucids )

    >>> Checking for faction: rom_seleucid greek reform; imperium is at level 4 and it is turn n. 271
    - Imperium Check: 5 Turn Check: 120 Reform Num: 3
    - Imperium Check: 3 Turn Check: 50 Reform Num: 2
    * A new Player Reform is available


    * SETTINGS CHANGE: New Player Reform greek num: 2


    if Imperium 4 is actually wrong, you could simply edit your save game with ESF and set your Imperium level to 5

    Compressed_Data -> Campaign_Env -> Campaign_Model -> Episodic_Restrictions -> Script_Variables -> maximum_Imperium -> Second Value
    Litharion

    Thank you for a reply, I will do that and reply when done. Hopefully will help.

  8. #8

    Default Re: No reforms ( as Seleucids )

    they updated the reform scripts, so any changes you made might be gone.

    i got really angsty after i lost the ability to recruit all my late units as the nervii. but it turns out my modded (i don't like the empire lvl on them) reforms were gone

    i venture to guess guess thats

  9. #9

    Default Re: No reforms ( as Seleucids )

    I have never modded anything in this game.

  10. #10

    Default Re: No reforms ( as Seleucids )

    Litharion

    as you have suggested, changed from 4 to 5, no effect.

  11. #11
    Litharion's Avatar Artifex
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    Default Re: No reforms ( as Seleucids )

    strange upload your save and I will try to force the reform

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