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  1. #1

    Default carthage underpowered

    i have been playing on hard and i still get on most occasions Syracuse owning Carthage, they take lilybaeum and then thapsus and then Carthage itself within about 15 turns. i am playing on hard, has anyone else seen this?

  2. #2
    KAM 2150's Avatar Artifex
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    Default Re: carthage underpowered

    So far in 4 campaign I've never saw Syracuse to last past 30 turns vs Carthage.
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  3. #3

    Default Re: carthage underpowered

    Quote Originally Posted by KAM 2150 View Post
    So far in 4 campaign I've never saw Syracuse to last past 30 turns vs Carthage.
    Weird, my last 5 campaigns (2 1.03, 3 1.04) Carthage, without fail, was kicked out of Sicily and most of Iberia within 50 turns without out any direct intervention from me. Two of those games Syracuse blobbed and conquered most of Africa/Libya while Carthage sat in Sardinia before I had to step in and put a end to that.

  4. #4
    Drowsy's Avatar Senator
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    Default Re: carthage underpowered

    I find it pretty random. If Syracuse declares on Carthage on turn 1 the Carthage AI handles it much better and directs their armies to face the treat, which 9 out of 10 times ends in swift defeat for the Greeks. If Syracuse declares around turn 7-8 the Carthage AI is screwed as all their armies are either heading towards Iberia or are already there leaving Africa and surrounding possessions undefended.
    Last edited by Drowsy; February 08, 2015 at 04:59 PM.

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    Default Re: carthage underpowered

    Hang on I'll add this to my list, we need to change Macedonia not owning, and now Carthage not Owning

    Seriously though, I have seen it go both ways, much depends on the development of other neighboring factions.

  6. #6

    Default Re: carthage underpowered

    Quote Originally Posted by zonks40 View Post
    Hang on I'll add this to my list, we need to change Macedonia not owning, and now Carthage not Owning

    Seriously though, I have seen it go both ways, much depends on the development of other neighboring factions.
    i have seen it go both directions too but i would like to play with a strong carthage as that would make a great historical campaign as opposed to fighting syracause or when carthage does get the upper hand (which they do sometimes) their war with syracuse has made them so weakened they are losing territory rapidly in iberia which makes them even weaker and only hold on to north africa and their allies are able to hold their lines but thats about it.

    i love the mod, hope my critiques are constructive, sorry for making this post a second time. i know i mentioned this before and thanks for the reply and looking into it.

  7. #7
    RollingWave's Avatar Praepositus
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    Default Re: carthage underpowered

    It's fairly random right now in some of my games Cathrage dominates, and in some Syracus / Rome wins. in some other it goes back and forth for a long time.

    If Anything it's Rome that's under powered right now, it rarely becomes that big. if they win the war aganist carthage Syracus ends up with most of the spoil
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  8. #8
    Litharion's Avatar Artifex
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    Default Re: carthage underpowered

    You can try the Guaranteed Major Faction Empires mod by .Mitch. You can for example make Carthage and Rome the only major factions getting the auto resolve bonus.
    http://www.twcenter.net/forums/showthread.php?643123-Guaranteed-Major-Faction-Empires

    We always try to improve the campaign play further which is only possible with the help of your feedback. Personally I think Carthage and Rome are way stronger in 1.0.

  9. #9
    Cambion's Avatar Civis
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    Default Re: carthage underpowered

    Mitch's Mod is conditio sine qua non for me. I really works and the best thing is, you can change the parameters in campaign. (not in the game, you need to edit it and reload)
    If I dont play Rome I make them the only (maybe in addition to Parthia) major faction for the first 100-150 turns and then add others I like to keep and change to the purely defensive bonus. Major Roman Empire, and they really come at you like in Rome I.
    You can also designate 2 or more major factions, the bonuses dont work if the majors are at war with each other or the player. Major Empires grow considerably but the dont spam the map either. The usual suspects survive and carve themselves smaller but considerable empires.
    As for 1.0 (which is great, godsend... etc. pp.) the defensive script makes Rome and Carthage survive but honestly not much more.

  10. #10

    Default Re: carthage underpowered

    Quote Originally Posted by Cambion View Post
    Mitch's Mod is conditio sine qua non for me. I really works and the best thing is, you can change the parameters in campaign. (not in the game, you need to edit it and reload)
    If I dont play Rome I make them the only (maybe in addition to Parthia) major faction for the first 100-150 turns and then add others I like to keep and change to the purely defensive bonus. Major Roman Empire, and they really come at you like in Rome I.
    You can also designate 2 or more major factions, the bonuses dont work if the majors are at war with each other or the player. Major Empires grow considerably but the dont spam the map either. The usual suspects survive and carve themselves smaller but considerable empires.
    As for 1.0 (which is great, godsend... etc. pp.) the defensive script makes Rome and Carthage survive but honestly not much more.
    So it's probably not entirely compatible with 1.0 and beyond at the moment? Last post in the mod thread seems to suggest that.

  11. #11

    Default Re: carthage underpowered

    i have found carthage wins against syracuse with the major factions mod but is defeated by the averni (sp?) which pushes them out of iberia and takes western north africa.

  12. #12
    Cambion's Avatar Civis
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    Default Re: carthage underpowered

    Quote Originally Posted by joecool250 View Post
    i have found carthage wins against syracuse with the major factions mod but is defeated by the averni (sp?) which pushes them out of iberia and takes western north africa.
    Remove the Arverni and/or the spanish factions as majors and Carthage will beat them. I change my majors several times during a campaign. If someone becomes too big I just remove their status or change the script from aggressive and defensive to just defensive. Its easy and fast to customize. Just read the mod discription in the steam workshop.

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    Cambion's Avatar Civis
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    Default Re: carthage underpowered

    Quote Originally Posted by Eodez View Post
    So it's probably not entirely compatible with 1.0 and beyond at the moment? Last post in the mod thread seems to suggest that.
    I am not having any problems at all. Works fine. There shouldn' be any problems anyway: Zero conflicts with DeI. The mod has a log-function that protokolls every single battle (player and AI) with outcome and if the mod influenced the results.

  14. #14
    Litharion's Avatar Artifex
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    Default Re: carthage underpowered

    A little more help for Carthage sounds like a good idea I will think of something to at least let them survive against Syracuse more often. Suggestions are welcome.

  15. #15
    GourmetGorilla's Avatar Semisalis
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    Default Re: carthage underpowered

    Carthage is one of my favorite factions, and they have one of the most intimidating starts on the map. So I'll share my opening strategy with you. The biggest mistake that people make with Carthage early in the campaign is to try and be everywhere at once. If you want to win, which I assume you do, you will do well to have Syracuse on your side for the early-game. They are not going to do this while you are a threat in Sicily, so you need to evacuate the island. Let them take the city, and then sue for peace. They will give it to you. Ideally, with a bit of coin well spent, you can get a non-aggression pact and a trade agreement with them once the war has boiled over and a season or two has gone by to let tensions simmer down. Now you have time to consolidate. Public order is your largest worry early on, as you have a bloated and overextended trade empire, which also happens to be tremendously fragile. That being said, you have the potential to amass tremendous wealth if you govern the land with care. You need to spread the cult of Baal-Hammon, thus extending the influence of the Punic culture, disband your armies while sending their generals on patrol, and save your gold for a few turns in order to recruit a mercenary army in Qart-Hadasht. Take out the Edetani before they are a real threat. Make sure you have trade, and ideally a non-aggression pact with other Iberian factions. ESPECIALLY those effin Turds...you'll deal with them later. As your economy builds, send another general to Spain. You'll need your general in Gadira to patrol the region. Recruit an army with the general you sent over at the forefront as soon as you can without crippling your fledgling economy in the process. You need to consolidate, consolidate, consolidate if you plan to be a threat to Rome before they can wipe you off the face of the Earth. Usually, if I'm not a threat in Sicily, they won't declare war for quite some time. Paying them a bit of tribute sometimes helps to buy you time, pun intended. Conquer Spain, and you will be an unstoppable juggernaut.
    Last edited by GourmetGorilla; February 08, 2015 at 09:00 PM. Reason: Grammar

  16. #16
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    Default Re: carthage underpowered

    In my campaigns it was really random with a light trend for Carthage to fare well. I only play Greeks and I'm usually in good terms with Carthage. In my last campaign however Carthage conquered all of Italy and annoyed me in Gaul, so in fear of them becoming too strong I declared war. I had a similar experience to what had happened when I had declared war to a powerful Rome in another campaign. They behaved terribly bad, as if they didn't have armies or didn't know were they were. That bothers me more than wether Carthage, Syrakuse, Massilia or Rome is the big power for what I don't give a damn. Why can't a big power be more of a problem for the player? Is it because of the sea in between their possessions in Italy, Africa and Spain? I never had a big war against a compact land power like the Seleukids.

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    Velico's Avatar Biarchus
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    Default Re: carthage underpowered

    I see Carthage do quite well in most of my campaigns. In my current Getae campaign they have all of Italy, half of Iberia, and southern France. My previous campaign as Macedon they beat up on the Romans, although they never fully vanquished them. I think their Iberia holdings were one or two extra territories from start. Most of the time I see Carthage beat Syracuse, then have a protracted war with Rome, and it's a toss up who wins. I would like to see the Romans win more often honestly.

    Playing as Carthage is a riot though. It's a tough start, but if you can get the ball rolling they are a lot of fun and really powerful. I love navies with Sacred Band, Marines, Marine Archers, and Ballista ships. Tons of fun raiding coastlines with that setup.
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  18. #18
    Maetharin's Avatar Senator
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    Default Re: carthage underpowered

    The biggest problem carthage faces is that itīs ownings are just to far spread...

    The CAI canīt handle this width between itīs major theaters of war...

    Sadly Nova Carthago and Lybia have been taken out of the the equation early during the creation of DeI...

    Iīve tried to reinsert them for a while now, with Nova Carthagoīs holdings restricted to the Iberian Mainland, Lybia holding itīs normal regions,
    and Carthage owning the rest of itīs vast lands. This would effectively distribute carthageīs two theaters of war between two command centers...

    But as Dresden has pretty much made clear, itīs impossible to reinsert them into the current DeI startpos...
    Thatīs pretty much the only major fault I can find in DeI...
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  19. #19

    Default Re: carthage underpowered

    I think Carthage should get a defense script for the city of Carthage and for its capital city in Spain. I think it would help them out a lot. Also giving them extra income since chart age was a trading empire it should have a increased base income to represent this. However the AI almost never makes many trade agreements so I use the major faction Carthage mod and incress their base income to 10,000 while its a lot I have never seen them get owned by Syracuse and almost always take them out and at least and they usally mange to keep their Iberian holdings.

  20. #20
    Ygraine's Avatar Campidoctor
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    Default Re: carthage underpowered

    Don't forget, Carthages garrison is awful and supbar compared to many other factions! Citizen Militias phalanx was removed for some odd reason a few patches ago and now they basically only have crappy spearmen and javelins.

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