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  1. #1

    Icon5 Antigonidai (Macedon) reform not happening?

    I have my imperium in level 3 and I am on turn 52 but I haven't received any message about a reform and still can't get Thureos units. Why not? I have researched the purple military upgrade and I am confused, because my friend playing as the Romans already has his reform and I'm stuck with my earlier not as good units and I fear this could put me at a big disadvantage. I fill the requirements but it isn't happening!

  2. #2
    Litharion's Avatar Artifex
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    Default Re: Antigonidai (Macedon) reform not happening?

    Quote Originally Posted by Ascaniius View Post
    I have my imperium in level 3 and I am on turn 52 but I haven't received any message about a reform and still can't get Thureos units. Why not? I have researched the purple military upgrade and I am confused, because my friend playing as the Romans already has his reform and I'm stuck with my earlier not as good units and I fear this could put me at a big disadvantage. I fill the requirements but it isn't happening!
    The Thureos Reform requires 60 turns and Imperium Level 3

  3. #3

    Default Re: Antigonidai (Macedon) reform not happening?

    Really? I looked at Dresden's military reforms and it says minimum 50.

  4. #4

    Default Re: Antigonidai (Macedon) reform not happening?

    Quote Originally Posted by Ascaniius View Post
    Really? I looked at Dresden's military reforms and it says minimum 50.

    I am not 100% sure either but I think you are right and Litharion mixed it with global reforms. I might be wrong though and the "reforms help thread isn't up-to-date. Not sure because lastly I only played Romans

    My question would be don you use any other mods? Because there are some which might break reform scripts.

  5. #5
    Litharion's Avatar Artifex
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    Default Re: Antigonidai (Macedon) reform not happening?

    script says 60 turns

  6. #6

    Default Re: Antigonidai (Macedon) reform not happening?

    See, this confuses me. This is from Dresden himself. What's the difference here?

    Player Cultural Reform Triggers:

    Greek\Successor Kingdoms
    Thureos - Imperium level 3, minimum turns 50
    Thorax - Imperium level 5, minimum turns 120

    Celtic\Gallic\Thracian\Iberian\German
    Neitos - Imperium level 4, minimum turns 90

    Parthian
    Late Reforms - Imperium level 5, turns 120


    Global Cultural Reform Triggers:
    Greek\Successor Kingdoms
    *Armenian and Illyrian reforms will trigger on these turns as well even for the player.
    Thureos - Turn 60
    Thorax - Turn 140


    ​Which one do I go with?

  7. #7
    Litharion's Avatar Artifex
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    Default Re: Antigonidai (Macedon) reform not happening?

    oh pardon me, the player reform is indeed at 50. It should trigger in MPC as well.

  8. #8

    Default Re: Antigonidai (Macedon) reform not happening?

    No, I use the steam parts 1-4 only. No other mods when playing DEI.

  9. #9

    Default Re: Antigonidai (Macedon) reform not happening?

    See the thing is, my friend got his reforms at turn 50 instead of turn 40. So I assume mine will just happen at turn 60? Why is this?

  10. #10
    Litharion's Avatar Artifex
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    Default Re: Antigonidai (Macedon) reform not happening?

    reload the Campaign and upload the DeI_Reform.log from your main Rome 2 folder.

  11. #11

    Default Re: Antigonidai (Macedon) reform not happening?

    good question I think since unit upgrades are there, reforms are sometimes a little bugged. I didn't have any major problems (for me they always worked fine). Maybe just play those additional 8 rounds and report back if reform happened. If not we have a bug...

    EDIT: Litharion again one min faster abut anyways he has more more skill to help you with that

  12. #12

    Default Re: Antigonidai (Macedon) reform not happening?

    Here's the log

    Spoiler Alert, click show to read: 
    - Divide et Impera Reforms Log- Sunday, 02 February 2015




    *************************************************************************
    LOADING CAMPAIGN PROCESS STARTED
    *************************************************************************




    ===================================================================
    Starting Player Factions creation
    ===================================================================




    > Starting creation of Player Faction: rom_rome


    > Creating new Player faction rom_rome
    Name: rom_rome
    Successor State: false
    Metatable set
    Name: roman
    Campaign enabled: true
    Active: true
    Enabled: true
    Num: 1
    < Player Reform roman created.
    < Player Faction: rom_rome created.


    >>> Checking for faction: rom_rome roman reform; imperium is at level 3 and it is turn n. 50
    - Imperium Check: 7 Turn Check: 210 Reform Num: 4
    - Imperium Check: 5 Turn Check: 100 Reform Num: 3
    - Imperium Check: 3 Turn Check: 40 Reform Num: 2
    * A new Player Reform is available


    * SETTINGS CHANGE: New Player Reform roman num: 2


    > Ended creation of Player Faction: rom_rome


    > Starting creation of Player Faction: rom_macedon


    > Creating new Player faction rom_macedon
    Name: rom_macedon
    Successor State: true
    Metatable set
    Name: greek
    Campaign enabled: true
    Active: true
    Enabled: true
    Num: 1
    < Player Reform greek created.
    < Player Faction: rom_macedon created.


    >>> Checking for faction: rom_macedon greek reform; imperium is at level 3 and it is turn n. 50
    - Imperium Check: 5 Turn Check: 120 Reform Num: 3
    - Imperium Check: 3 Turn Check: 50 Reform Num: 2
    * A new Player Reform is available


    * SETTINGS CHANGE: New Player Reform greek num: 2


    > Ended creation of Player Faction: rom_macedon


    ===================================================================
    Player Factions creation finished.
    ===================================================================




    ===================================================================
    Starting Global Reforms creation
    ===================================================================




    > Starting creation of Global Reform: roman


    > Creating new global roman reform
    Type: roman
    Campaign Enabled: true
    >No faction found
    Active: false
    Enabled: false
    Num: 1
    < Global Reform of type roman created


    ! Global roman reforms are disabled in this campaign/circumstance
    * No units setup done, as global reforms of this type are disabled/inactive


    < Ended creation of Global Reform: roman


    > Starting creation of Global Reform: carthaginian


    > Creating new global carthaginian reform
    Type: carthaginian
    Campaign Enabled: true
    Active: true
    Enabled: true
    Num: 1
    < Global Reform of type carthaginian created


    > Checking for global carthaginian reform and it is turn n. 50
    - Turn Check: 100 Reform Num: 2
    < No new Global reform of this type available at the moment


    < Ended creation of Global Reform: carthaginian


    > Starting creation of Global Reform: greek


    > Creating new global greek reform
    Type: greek
    Campaign Enabled: true
    Active: true
    Enabled: true
    Num: 1
    < Global Reform of type greek created


    > Checking for global greek reform and it is turn n. 50
    - Turn Check: 140 Reform Num: 3


    > Player Faction(s) found with same Reform available, checking if global Reforms is lower...


    > Player Faction reform is smaller than the new global one, no global reform
    - Turn Check: 60 Reform Num: 2


    > Player Faction(s) found with same Reform available, checking if global Reforms is lower...


    > Player Faction reform is smaller than the new global one, no global reform
    < No new Global reform of this type available at the moment


    < Ended creation of Global Reform: greek


    > Starting creation of Global Reform: celtic


    > Creating new global celtic reform
    Type: celtic
    Campaign Enabled: true
    Active: true
    Enabled: true
    Num: 1
    < Global Reform of type celtic created


    > Checking for global celtic reform and it is turn n. 50
    - Turn Check: 110 Reform Num: 2
    < No new Global reform of this type available at the moment


    < Ended creation of Global Reform: celtic


    > Starting creation of Global Reform: iberian


    > Creating new global iberian reform
    Type: iberian
    Campaign Enabled: true
    Active: true
    Enabled: true
    Num: 1
    < Global Reform of type iberian created


    > Checking for global iberian reform and it is turn n. 50
    - Turn Check: 117 Reform Num: 2
    < No new Global reform of this type available at the moment


    < Ended creation of Global Reform: iberian


    > Starting creation of Global Reform: german


    > Creating new global german reform
    Type: german
    Campaign Enabled: true
    Active: true
    Enabled: true
    Num: 1
    < Global Reform of type german created


    > Checking for global german reform and it is turn n. 50
    - Turn Check: 115 Reform Num: 2
    < No new Global reform of this type available at the moment


    < Ended creation of Global Reform: german


    > Starting creation of Global Reform: parthian


    > Creating new global parthian reform
    Type: parthian
    Campaign Enabled: true
    Active: true
    Enabled: true
    Num: 1
    < Global Reform of type parthian created


    > Checking for global parthian reform and it is turn n. 50
    - Turn Check: 130 Reform Num: 2
    < No new Global reform of this type available at the moment


    < Ended creation of Global Reform: parthian


    ===================================================================
    Global Reforms creation finished.
    ===================================================================




    ===================================================================


    > Successor States setup began
    ===================================================================


    Enabling Pike units for faction: rom_macedon
    Enabling Pike units for faction: rom_ptolemaics
    Enabling Pike units for faction: rom_seleucid
    Enabling Pike units for faction: rom_baktria
    Enabling Pike units for faction: rom_pergamon


    ===================================================================


    < Successor States setup ended
    ===================================================================




    Reforms are now enabled


    *************************************************************************
    LOADING CAMPAIGN PROCESS ENDED
    *************************************************************************




    *************************************************************************
    LOADED CAMPAIGN: MAIN_ROME
    BEGINNING TURN NUMBER 50
    *************************************************************************


    ! Skipping Global/Player checks for this loaded turn




    *************************************************************************
    CAMPAIGN: MAIN_ROME
    BEGINNING TURN NUMBER 51
    *************************************************************************




    ===================================================================
    BEGINNING GLOBAL REFORMS CHECK
    ===================================================================




    > Checking for global german reform and it is turn n. 51
    - Turn Check: 115 Reform Num: 2
    < No new Global reform of this type available at the moment


    > Checking for global parthian reform and it is turn n. 51
    - Turn Check: 130 Reform Num: 2
    < No new Global reform of this type available at the moment


    > Checking for global carthaginian reform and it is turn n. 51
    - Turn Check: 100 Reform Num: 2
    < No new Global reform of this type available at the moment


    ! Global roman reforms are disabled in this campaign/circumstance


    > Checking for global iberian reform and it is turn n. 51
    - Turn Check: 117 Reform Num: 2
    < No new Global reform of this type available at the moment


    > Checking for global greek reform and it is turn n. 51
    - Turn Check: 140 Reform Num: 3


    > Player Faction(s) found with same Reform available, checking if global Reforms is lower...


    > Player Faction reform is smaller than the new global one, no global reform
    - Turn Check: 60 Reform Num: 2


    > Player Faction(s) found with same Reform available, checking if global Reforms is lower...


    > Player Faction reform is smaller than the new global one, no global reform
    < No new Global reform of this type available at the moment


    > Checking for global celtic reform and it is turn n. 51
    - Turn Check: 110 Reform Num: 2
    < No new Global reform of this type available at the moment


    ===================================================================
    ENDED GLOBAL REFORMS CHECK
    ===================================================================


    Using Maximum Imperium system: Imperium is still below or at maximum achieved. (3)
    Loaded Player Faction: rom_macedon with reform: greek - Enabled status: true


    ===================================================================
    BEGINNING PLAYER FACTION ROM_MACEDON TURN CHECK
    ===================================================================




    >>> Checking for faction: rom_macedon greek reform; imperium is at level 3 and it is turn n. 51
    - Imperium Check: 5 Turn Check: 120 Reform Num: 3
    No new Player Reform available at the moment


    ===================================================================
    ENDED PLAYER FACTION ROM_MACEDON CHECK
    ===================================================================




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    RECRUITING UNITS:
    ------------------------------------


    Removing main unit: Gre_Thorax_Hoplites
    Removing main unit: Gre_Thorax_Pike
    Removing main unit: Gre_Thorax_Spears
    Removing main unit: Gre_Thorax_Sword


    RECRUITING UNITS:
    ------------------------------------


    Removing main unit: Gre_Thorax_Hoplites
    Removing main unit: Gre_Thorax_Pike
    Removing main unit: Gre_Thorax_Spears
    Removing main unit: Gre_Thorax_Sword


    RECRUITING UNITS:
    ------------------------------------


    Removing main unit: Gre_Thorax_Hoplites
    Removing main unit: Gre_Thorax_Pike
    Removing main unit: Gre_Thorax_Spears
    Removing main unit: Gre_Thorax_Sword


    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    *************************************************************************
    CAMPAIGN: MAIN_ROME
    BEGINNING TURN NUMBER 52
    *************************************************************************




    ===================================================================
    BEGINNING GLOBAL REFORMS CHECK
    ===================================================================




    > Checking for global german reform and it is turn n. 52
    - Turn Check: 115 Reform Num: 2
    < No new Global reform of this type available at the moment


    > Checking for global parthian reform and it is turn n. 52
    - Turn Check: 130 Reform Num: 2
    < No new Global reform of this type available at the moment


    > Checking for global carthaginian reform and it is turn n. 52
    - Turn Check: 100 Reform Num: 2
    < No new Global reform of this type available at the moment


    ! Global roman reforms are disabled in this campaign/circumstance


    > Checking for global iberian reform and it is turn n. 52
    - Turn Check: 117 Reform Num: 2
    < No new Global reform of this type available at the moment


    > Checking for global greek reform and it is turn n. 52
    - Turn Check: 140 Reform Num: 3


    > Player Faction(s) found with same Reform available, checking if global Reforms is lower...


    > Player Faction reform is smaller than the new global one, no global reform
    - Turn Check: 60 Reform Num: 2


    > Player Faction(s) found with same Reform available, checking if global Reforms is lower...


    > Player Faction reform is smaller than the new global one, no global reform
    < No new Global reform of this type available at the moment


    > Checking for global celtic reform and it is turn n. 52
    - Turn Check: 110 Reform Num: 2
    < No new Global reform of this type available at the moment


    ===================================================================
    ENDED GLOBAL REFORMS CHECK
    ===================================================================


    Using Maximum Imperium system: Imperium is still below or at maximum achieved. (3)
    Loaded Player Faction: rom_macedon with reform: greek - Enabled status: true


    ===================================================================
    BEGINNING PLAYER FACTION ROM_MACEDON TURN CHECK
    ===================================================================




    >>> Checking for faction: rom_macedon greek reform; imperium is at level 3 and it is turn n. 52
    - Imperium Check: 5 Turn Check: 120 Reform Num: 3
    No new Player Reform available at the moment


    ===================================================================
    ENDED PLAYER FACTION ROM_MACEDON CHECK
    ===================================================================




    RECRUITING UNITS:
    ------------------------------------


    Removing main unit: Gre_Thorax_Hoplites
    Removing main unit: Gre_Thorax_Pike
    Removing main unit: Gre_Thorax_Spears
    Removing main unit: Gre_Thorax_Sword


    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    RECRUITING UNITS:
    ------------------------------------


    Removing main unit: Gre_Thorax_Hoplites
    Removing main unit: Gre_Thorax_Pike
    Removing main unit: Gre_Thorax_Spears
    Removing main unit: Gre_Thorax_Sword


    RECRUITING UNITS:
    ------------------------------------


    Removing main unit: Gre_Thorax_Hoplites
    Removing main unit: Gre_Thorax_Pike
    Removing main unit: Gre_Thorax_Spears
    Removing main unit: Gre_Thorax_Sword


    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------




    MILITARY BUILDING SELECTED:
    ------------------------------------



  13. #13
    Litharion's Avatar Artifex
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    Default Re: Antigonidai (Macedon) reform not happening?

    > Creating new Player faction rom_macedon
    Name: rom_macedon
    Successor State: true
    Metatable set
    Name: greek
    Campaign enabled: true
    Active: true
    Enabled: true
    Num: 1
    < Player Reform greek created.
    < Player Faction: rom_macedon created.


    >>> Checking for faction: rom_macedon greek reform; imperium is at level 3 and it is turn n. 50
    - Imperium Check: 5 Turn Check: 120 Reform Num: 3
    - Imperium Check: 3 Turn Check: 50 Reform Num: 2
    * A new Player Reform is available
    * SETTINGS CHANGE: New Player Reform greek num: 2


    > Ended creation of Player Faction: rom_macedon

    are you sure you can not recruit thureos units ?

  14. #14

    Default Re: Antigonidai (Macedon) reform not happening?

    I haven't received any reform message, and yeah I am unable to recruit them

  15. #15
    Litharion's Avatar Artifex
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    Default Re: Antigonidai (Macedon) reform not happening?

    upload the save game and I can take a look into the restricted unit lists.

    Quote Originally Posted by Hoplitus View Post
    good question I think since unit upgrades are there, reforms are sometimes a little bugged. I didn't have any major problems (for me they always worked fine). Maybe just play those additional 8 rounds and report back if reform happened. If not we have a bug...

    EDIT: Litharion again one min faster abut anyways he has more more skill to help you with that
    thanks for your help, I mixed up the reform requirements a little

  16. #16

    Default Re: Antigonidai (Macedon) reform not happening?

    I will try to tinker with a few things and if I'm completely unstuck I'll upload it and give it too the proffesionals Thanks for your help so far! What is the difference between those two things anyway?
    Player Cultural Reform Triggers:
    Global Cultural Reform Triggers
    Aren't they the same?

  17. #17
    Litharion's Avatar Artifex
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    Default Re: Antigonidai (Macedon) reform not happening?

    no the global trigger is for AI factions only and some AoR units, the player trigger is only for the player faction and his units.

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