I do not remember barbbarins creating forts with roman deisgins, or the majority of other empires. And also, could you enable only after the marius reforms to increase the realism?
I do not remember barbbarins creating forts with roman deisgins, or the majority of other empires. And also, could you enable only after the marius reforms to increase the realism?
Sorry if this seems like a hijack (I really don't think it is), but it's related to forts also and I thought it would be better than starting a new thread.
I noticed forts always match the culture of the region, rather than the army building the fort. Is there a work around for this?
As I generally think you are right. We have to take a look at balance too. Would be unfair to prohibit barbs to build forts entirely. The difference is already there as Roman fortified stance is better than most of the other cultures.
Forts match regional culture? Never saw that. For me they all look the same. Or do I misunderstand you?
There is some details in each camps, related to different cultures. I think he meant that.
It's absolutely not more realistic to only have "forts" after Marian reforms.
Polybius in his Historiai XI describes in much detail the standard Polybian fort.
It's very uncommon for Barbarians to assault Roman forts directly either no?
if anything this whole stance should be removed because BAI is horrendous in handling it either on the offensive or defensive.
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I would be very unhappy if forts would be removed. In a time where field fortifications and border defenses were important, the ability to have at least a temporary fort is the poor rest of prior better TW mechanics and should stay. And I don't mind "barbarians" using forts. I imagine that they adopted sooner or later to the thread of the so called civilized powers. Greeks, although they didn't build daily fortifications, sometimes used field fortifications. And at least for the Germano-Celtic Cimbri and Teutones we hear of the use of a wagon fort as defensive structure, so giving fortifications to the non-Romans is not as mindless as sometimes assumed.
Yes, I'd rather create different kinds of forts based on culture.And at least for the Germano-Celtic Cimbri and Teutones we hear of the use of a wagon fort as defensive structure, so giving fortifications to the non-Romans is not as mindless as sometimes assumed.
But to answer the op question - yes, you can remove fortify from any culture in game you want. It's one table and easy to do.
I am not sure about this one as I read about it 3-4 years ago, but didn't Romans get the whole idea of building forts from Pyrrhus? Seleucids were also building field fortifications sometimes.
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For me this is more about creating some variety. I always put my units in Fortification stance for the bonuses and to simulate entrenchment. Because of this all of my defensive battles are fortification map battles, which really cuts down on the variety (especially since fortification battle maps clear away everything surrounding the fort for a big, empty battlefield). It is extremely easy to win against the AI in defensive fort battles as you just sit very defensive units on the doors and wait until the AI is widdled down by towers. This is elevated by reserving some of our advantage in place of having better sport of it by deploying our army outside the fort, at least partially. I have not fought any battles against the AI when they are fortified so I cannot speak for how they function defending it.
I guess what I am trying to say is if there was a way to stick the fort in the middle of any map you happen to be on rather than it creating its own special map with empty terrain around it I'd be happy.
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