I've noticed this ever since 1.04.
When I station a general in a city to serve as a governor, they get "Wary of strangers".
My first two generals I replaced, since I didn't have the money to give them an army to go out and try and solve the negative trait as it seems to imply as the thing to do in the flavor text.
Their replacements also gained the trait.
Two other ones have different negative traits that make them unfit for governing until I'm in a position to cancel out their negative traits.
The remaining two are leading an army and a navy.
That's four generals out of eight recruited this campaign that have gotten that, one of them has already progressed to the dislikes outsiders thing, giving me a negative 4% to trade income factionwide.
I'm assuming if all four of them got it, that it would stack for 16% negative trade income, which at 32 turns in is absolutely ridiculous.
Pre-1.04 I seemed to get maybe one or two of these negative effects over the course of a campaign. But the last three campaigns I've started up have had my governor generals getting this trait within 10 turns.
Early game the options are fairly limited, throwing down 4k every 10 turns on new general, well, actually more than 4k since every general that's bought makes the next one more expensive (non-sensically might I add, it's the same unit, with only minor differences in starting traits).
I could disband them or set them outside of the settlement as well, but then it becomes pointless to have them in the first place since I'm using them as governors.
Was the negative traits modifier increased without notice, or is this just an unusually unlucky happenstance? If it was just one campaign I'd chalk it up to bad luck, but three campaigns in a row (150, 80, and 32 turns respectively), strikes me as ridiculous.




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