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Thread: High Elves Graphic Improvment [WIP Standby]

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  1. #1
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: High Elves Graphic Improvment [WIP]


  2. #2

    Default Re: High Elves Graphic Improvment [WIP]

    thx all ! very happy to see you like it
    Yes im waiting for Louis Lux authorization.

    I will rework mithlond nobles soon, this version is just a draft.
    Eregion hammers are on the way
    i think adding some helms to quendi
    i want to add some variations on lindon lancers faces, perhaps some helms too

    Quote Originally Posted by AnthoniusII View Post
    Don't forget to resize Elfs...As they are in 3.2 patch they are significantly smaller that humans!
    Also....
    If you are willing to create cloth (silk) and chain textures for these horses you could use them in 3.2 without any other changes!
    Textures must be cloth drawings of high quality with Elvish symbols.
    => i use 3.2 models as base, i cant resize elves without editing squelettons, and i dont know how to. Nice horse model, where can i find it?

  3. #3
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: High Elves Graphic Improvment [WIP]

    Quote Originally Posted by Arthalion View Post
    t

    => i use 3.2 models as base, i cant resize elves without editing squelettons, and i dont know how to. Nice horse model, where can i find it?
    Resize of a model has nothing to do with is skeleton.
    Both Elfs and Humans use the same ones.
    When you open a human unit with milkshape or other programme you have an average size of body.
    Open an Elf and compare its size (body, head, arms,legs etc..) Select scale and start with 1.01 values in all three dimentions to reach human size. Ofcourse helmets and other staff must follow the same scaling with body parts they cover.
    Once upon a time i started to give TATW modified horses to Paradamed but he was only interested in Gondor and Arnor horses.
    Unforthunatly i am not a texturer...
    Last edited by AnthoniusII; February 08, 2015 at 06:46 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #4
    Araval's Avatar Protector Domesticus
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    Default Re: High Elves Graphic Improvment [WIP]

    Quote Originally Posted by AnthoniusII View Post
    Resize of a model has nothing to do with is skeleton.
    Don't know exactly but for example wouldn't scaling a unit model bigger more than just a tiny bit make its feet going more under the battle terrain and also make the animations weird?
    Quote Originally Posted by AnthoniusII View Post
    Once upon a time i started to give TATW modified horses to Paradamed but he was only interested in Gondor and Arnor horses.
    Afaik it doesn't include a version of the armoured elven horse.

  5. #5

    Default Re: High Elves Graphic Improvment [WIP]

    This is awesome, any plans for mirkwood elves?

  6. #6

    Default Re: High Elves Graphic Improvment [WIP]

    Quote Originally Posted by aynur_uyghur View Post
    This is awesome, any plans for mirkwood elves?
    Mirkwood is already a WIP elsewhere, so no point

  7. #7

    Default Re: High Elves Graphic Improvment [WIP]

    This is beautiful

  8. #8

    Default Re: High Elves Graphic Improvment [WIP]

    My favourite faction.... Nice work.
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  9. #9

    Default Re: High Elves Graphic Improvment [WIP]

    please put them in divid and conquer

  10. #10

    Default Re: High Elves Graphic Improvment [WIP]

    DUDE.

    YOU'RE AMAZING.

    Serieusement, super travail. Merci mille fois.

  11. #11

    Default Re: High Elves Graphic Improvment [WIP]

    WOW, holy man. The nobles look amazing, everything looks amazing. Will this be in DAC?
    The words of a banished king "I swear revenge"
    Filled with anger aflamed our hearts
    Full of hate full of pride
    We screamed for revenge

  12. #12

    Default Re: High Elves Graphic Improvment [WIP]

    OMG!!! I like them so bad!!! Nice work

    I'd give you reputation as well but I don't know how to do it, (perhaps I cannot do it). Anyway, I take my hat off to you

  13. #13

    Default Re: High Elves Graphic Improvment [WIP]

    One question: Would you go one by one faction to improve or only High Elves?
    Maybe gather some group of modelers and create your own mod or submod, you got talent.

  14. #14

    Default Re: High Elves Graphic Improvment [WIP]

    Quote Originally Posted by the Captain Fich View Post
    One question: Would you go one by one faction to improve or only High Elves?
    Maybe gather some group of modelers and create your own mod or submod, you got talent.
    Nothing planed, but i think make a graphic mod on attila total war.


    Quote Originally Posted by Jmonstra View Post
    DUDE.

    YOU'RE AMAZING.

    Serieusement, super travail. Merci mille fois.
    merci a toi


    A new draft for mithlond noble in half plate

  15. #15

    Default Re: High Elves Graphic Improvment [WIP]

    Rad.

  16. #16
    paradamed's Avatar Praepositus
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    Default Re: High Elves Graphic Improvment [WIP]

    Wow! Great teztures and they totally capture the same style used by LouisLux!

  17. #17

    Default Re: High Elves Graphic Improvment [WIP]

    Wow, top notch. Some really really high quality stuff you have here.

  18. #18

    Default Re: High Elves Graphic Improvment [WIP]

    can we use your textures
    I would like to fit your mod for a sub mod divid and conquer
    (unless the from moder from dac already planning to do so with your permission)
    thank you

  19. #19

    Default Re: High Elves Graphic Improvment [WIP]

    If Arthalion gets the go ahead to release these then we will immediately request to put them into Divide and Conquer but, that is for another time and debate though. For now just bask in the glory of these units and Arthalion's skill!

  20. #20

    Default Re: High Elves Graphic Improvment [WIP]

    for the last screenshot, i just took and modificate some arnor armors combinated with eldar helms and reset colors. So actually i cant allow to use this texture cause i dont have the right to release it myself ^^



    Quote Originally Posted by AnthoniusII View Post
    Don't forget to resize Elfs...As they are in 3.2 patch they are significantly smaller that humans!
    After verification, it is like i remember, elves are generally taller than human, not smaller.

    "Besides being considered more beautiful than men, Elves were also generally taller. Their hair color varied; but the basic rules were that the Noldor generally had dark hair (brown or black), the Vanyar golden, and the Teleri silver or dark. Their eyes are usually described as gray. Their most distinguishing characteristic from the Mortal races was the fact that they were invulnerable to age or disease; unless they were killed by sword or sorrow they would live to the end of the world."

    > http://tolkiengateway.net/wiki/Elves

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