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February 07, 2015, 02:28 AM
#1
Libertus
Question about scripts and turn times
Ive got a problem: the turn times in divide and impera are too slow (30 seconds, mid game, very good machine) since version 1.0+ (any other person noticed that????)
I think the reason are the scripts added by you...
I appreciate your work, but want to have the "vanilla turn times" back. So: which scripts could I delete with the pfm without touching core mechnics (like aor)?
Still want to have a non totally broken game, but I can do without the reforms for example....
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