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  1. #1

    Default Impressions/Predictions of how good this will be

    Campaign is looking promising, after the shambolic effort of R2.

    Battles less so. What happened to the superb particle effects of other games? ie. plumes of dust coming off the desert behind a cavalry squad in M2TW, grass and leaves fluttering past the camera in Napoleon and cherry blossom blowing on the wind in S2TW ....
    Not happy with the move to " dark and gloomy". Looks more like "drab and monotonous" to me. Surely the sun still shone in 300-500AD. Landscapes were so beautiful in S2 and even some were vibrant and pretty in R2. I hope dark, smokey, foggy GREY battle fields I've seen so far are not typical of Atilla. Also what about an option to have unit banners? All the battles I've seen feature yellow v red unit icons! Surely in a game boasting so many factions and cultures each should be made as distinct as possible. Even Shogun 2 , where all factions are largely the same, was able to make great distinction on battlefield with clearly different colours for various factions units. I hope Attila can fix some of these issues ASAP. I also note CA has recycled most of the units from R2, most of the unit commentary, sound effects and ? music too.

  2. #2

    Default Re: Impressions/Predictions of how good this will be

    My enjoyment of the game is going to hinge heavily upon if torches are in the final version

    Pawel Wojs: And that's key as well. A fortified settlement with a big wall around it actually means something. You can't just roll up and attack. You can't do that, you'll bounce off the walls, you'll lose. You can't even engage in a battle unless you have some kind of artillery with you, or until you've maintained a siege and built siege weapons.
    Based on that I'm hoping he is saying the finished game won't have torches. Otherwise some people from the modding summit said you may be able to mod it out. Either way that's only foreseeable major complaint I have.

  3. #3

    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by damien007 View Post
    My enjoyment of the game is going to hinge heavily upon if torches are in the final version



    Based on that I'm hoping he is saying the finished game won't have torches. Otherwise some people from the modding summit said you may be able to mod it out. Either way that's only foreseeable major complaint I have.
    Why does it matter if they leave torches in game or not? Modders can easily take them out

  4. #4

    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by shawn858 View Post
    Why does it matter if they leave torches in game or not? Modders can easily take them out
    Is that confirmed? I've only heard speculation, if so then I guess I don't have any major complaints.

  5. #5
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    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by shawn858 View Post
    Why does it matter if they leave torches in game or not? Modders can easily take them out
    No, it must be removed officially. I find it a very bad practice for the newcomers, if the player runs a siege battle and forgot craft siege engines, then tough luck, retreat, and try again another turn. RTS should be a practice of thinking ahead, not to be spoon fed.

    And for online purposes. Modding it out is highly impossible. good luck finding a player with the same mod as yours.
    Last edited by Garensterz; February 05, 2015 at 05:29 AM.



  6. #6
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    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by Garensterz View Post
    No, it must be removed officially. I find it a very bad practice for the newcomers, if the player runs a siege battle and forgot craft siege engines, then tough luck, retreat, and try again another turn. RTS should be a practice of thinking ahead, not to be spoon fed.

    And for online purposes. Modding it out is highly impossible. good luck finding a player with the same mod as yours.
    Also modding out torches is only a band-aid fix, as the AI will still think it can throw torches at the gate. So watch the AI suicide itself over and over again. It needs to be fixed by CA so the AI knows to use alternatives or just retreat when no siege weapons are available.

    People need to stop saying `mods can fix it`, I`m tired of this cop out. CA have never given Modders the full use of tools so they can Mod this properly - with the ability to tell AI what to do. This is why Empire`s sieges are still crap,so too Napoleon and even Shogun 2 because CA has never given them the means to properly finish the job. That`s how useful their vaunted mod tools have been.

  7. #7

    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by Garensterz View Post
    No, it must be removed officially. I find it a very bad practice for the newcomers, if the player runs a siege battle and forgot craft siege engines, then tough luck, retreat, and try again another turn. RTS should be a practice of thinking ahead, not to be spoon fed.

    And for online purposes. Modding it out is highly impossible. good luck finding a player with the same mod as yours.
    You can't always get what you want, torches are in like it or not, the situation is neither the player or the AI can attack without building siege equipment the AI wont use torches till all its siege equipment options are exhausted.

    That's what we're getting and anyone who don't like it can easily mod it out and sit and wait out the ai till the timer runs out, personally I'd rather envelope them at a burnt gate.

    That is the situation so don't act shocked when its released and this is the case there's plenty videos showing all this information.
    Last edited by swoosh so; February 08, 2015 at 05:02 AM.
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  8. #8
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    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by swoosh so View Post

    That's what we're getting and anyone who don't like it can easily mod it out and sit and wait out the ai till the timer runs out, personally I'd rather envelope them at a burnt gate.
    Remember Rome 1, when you wasted all of the AI's siege engines and the AI will force all it's units to retreat entirely and leads the siege into a failure? Do you remember those possibilities? Those features? Do you remember how more awesome were rome 1's siege battles that Rome 2 didn't deliver? I didn't think so

    You can't always get what you want
    Yes, I can't always get what I want. But the problem is.... This is what the majority wants. Just accept it, torching gates is the most poorly thought out, idiotic, and unacceptable feature that was ever made in the Total War series. It just dosen't add anything into the game, except for more casual gamers.



  9. #9

    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by shawn858 View Post
    Why does it matter if they leave torches in game or not? Modders can easily take them out
    Who says that? Modders can maybe take it out visually but the AI will always act on the moment they normally use torches if its not coded the right way.
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  10. #10
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    Default Re: Impressions/Predictions of how good this will be

    I don't think Attila "looks" bad in the sense of graphics and atmosphere, although missile and artillery fire looks ridiculous. The problem to my eyes is more the way the battles go. Lots of running around, routing, chasing, clicking everything is busy requiring lot's of busy work with the same 'ol 20 unit stacks and dreadful TWR2 voices. The sieges look awful for all the reasons others have described.

    The campaign could be good though but I worry they may be subsumed by gimmicks like region nuking and an ahistorical ice age. I am planning on sitting back and enjoying this one from afar at release.

  11. #11

    Default Re: Impressions/Predictions of how good this will be

    There's no denying that a lot of the campaign features are looking promising. I think the campaign will be close to superb - what's holding it back at this point is the monotone corridor map design and inferior zone of control mechanics (remnants from Shogun 2). That said, the new or re-implemented features more than make up for it, but it reminds at least me that it could still be better.

    And then we have the battles... Make no mistake, the AI is not the one and only measure of quality here, certainly not in multiplayer. The severe lack of mechanics to make the battlefield dynamic combined with a lazy and uninspiring design really makes this core part of the game far less than what it should have been. Attila is not much of a beacon of hope as a mere few concepts have been introduced to still the hunger of the player looking for something better, most of them with little impact on the gameplay. The battles since Rome 2 are suffering not only from a lack of care for details, but the very fundamental design is more flawed than it ever was before. It's little better than a pile of garbage, with so many key components off.
    Campaign modder for Ancient Empires


  12. #12

    Default Re: Impressions/Predictions of how good this will be

    I initially had high hopes, but the more information that's released the less interested and optimistic I am.

    I also have a prediction RE sieges; they're intended to be resolved by catapults. I say this because siege escalation will apparently take 6 turns to take effect, ladders apparently take 6 turns to build and siege towers 8. Added to that apparently mercenary catapults are a recruitable unit in all regions - if that's true it seems that the game is designed in a way to encourage attacking armies to use catapults to shoot down walls on the same turn of besieging and then attack.
    This relies on another theory of mine, that pre-constructed siege equipment won't be available, being true, though, or at least not in large quantities, something supported by the developers' claims that you can't just assault right off the bat; even assuming the attacker gets a ram and a ladder or two to start with I imagine they can easily be repulsed. In any case 6-8 turns is a long time, and it seems plenty time for a reinforcing army to come and relieve the siege. CA has never really favoured slow games, hence previous games typically needing 1-3 turns at the most to deck an army out with ladders, rams and towers and Rome 2's lack of walled settlements/pre-constructed equipment/quick ladder-building times/availability of artillery for everyone/weak garrisons/attrition.
    I don't see Attila reversing this trend by doing a total 180 and opting for much longer sieges being the norm. If mercenary catapults are indeed recruitable then it seems like the nail in the coffin to suggest that sieges are intended to be very quick affairs, with longer ones being rarer.

    Time will tell, and it's just a theory, but I feel that my reasoning is solid. If I'm right then I'm definitely going to wait for the game to be on discount, since mods will likely have come around by then that change the way the game plays.

  13. #13

    Default Re: Impressions/Predictions of how good this will be

    Assessing all the data that Ca have released and shown so far on Attila I have come to the conclusion that this is going to be the best totalwar ever released in single player, OFC there will be players that immediately shout no its so close to rome2 without even taking in the available new data.

    Rome 2 was an awful release at the start there can be no denying that, but after the many patches its finally at the point where its a bloody fine totalwar with some major flaws, the thing is Attila from what I can see wipes the floor with all these flaws and actually gives a complete package that I believe no previous Totalwar can match. The main problem with Rome in its current state is there's no real depth to the campaign and the player loses focus and direction after 40 turns maybe but in its current state rome 2 is actually a really fine game upto those 40 turns (there is just not enough to keep you going after that). It should be noted that the head to head campaigns in Rome2 are absolutely fantastic (there can be no denying this) its a great platform for head to head and a hell of a lot of fun as it gets rid of most of those single player problems (AI for example as the players play every battle vs each other).

    Attila for a start gives the most in depth family tree we have seen to date in a Totalwar game not only that but it gives a myriad of other options we have never seen before, IIRC correctly from the videos there are about 12 actions available for your characters on this family tree giving it a hell of a lot of depth and replayability/roleplay - These characters are most likely going to mean a hell of a lot to the player and add a ton of depth to the campaign. Not only that but the game is blessed with the new Horde mechanic which looks by any standard to be a fantastic addition with again many many in depth options and strategies now available to the player. The Army management pages and interface now offers more army customisation than we have ever seen before allowing the player to add items traits and retainers with good looking general skill and army trait trees - From what ive seen so far this is the best looking single player Totalwar I have seen so far and I've played them all.

    The campaign itself looks to be very varied - never before have we seen so many different playstyles and situations in a Totalwar campaign, there are hordes that can go marauding around the campaign map choosing to stay as a horde or settle looks like 2 completely different experiences for the faction and should add that all important goal in the campaign later on - once a player has finished rampaging as a horde and looting and building up their coffers the game could be only beginning even around the 40 turn mark, Then you can move on to build your empire giving a prolonged interest in the campaign all this while having a very detailed family tree with all sorts of options available to customise those characters and perform actions - we just haven't seen this much detail in a totalwar campaign before. The factions themselves - will you choose to rampage around as a horde for the entire game? or rampage and settle in the late game and start to build an empire , hell even where you are going to settle and build your empire will add endless playability to that one faction - last campaign you maybe chose to settle in Greece, this campaign you may choose Egypt or even go for a long epic adventure to settle in Britain. Or will you play as totalwars first legendary start faction and be really up against it from the get go the WRE with wars popping up all over the place and just trying to survive as opposed to the usual rush expanding of old. Ofc if we want the standard gameplay experience there are factions in there for that too id imagine the Sassanids or the Germanic factions.*

    What do people look for in mods? well many things for a start more than 1 turn per year that's a given and CA have listened and put it in there and also put in the effects of seasons with the moving snow line as an added little extra, there's integrity of armies to worry about, sanitation for disease to worry about, loyalty of generals, there's just so much I feel that will be added to the campaign with all these changes. I really cannot wait for this It looks to me like the best Totalwar to date in Single player and the fun is just going to be endless in the head to head and coop campaigns with all the different possibilities the vastly different and diverse factions Attila looks to be bringing.

    Sometimes you have to look forward, ok CA made mistakes with Rome2 (BIG ONES) but if Attila is half as good as I think its going to be then it should be celebrated as a massive step in the right direction for the series that should encourage us to what they can bring in future titles. Some people are saying theyre just adding features from the past, they are adding back in features from the past (the family tree) but we have never seen it this in depth and I just feel with all the changes they have put in the game its just going make the campaign a thing of beauty if you love your totalwar like I do.

    I think this is going to be one of the most diverse totalwars ever with massive amounts of replayability, I really look forward to seeing what the good modders can do with all this, these new systems could also be modded I bet in ways were not even considering just now especially the horde feature and family tree.

    Time to move on, it looks like CA may deliver this time a fantastic totalwar, some people say its it worth the money? It certainly looks like the best value for money totalwar I've ever seen! What's not to like and don't hit me with the word torches and siege escalation by the looks of it - it will take many many turns of sieging before that even comes into play - that's hardly a game killer and seems like nit picking to me - there's so much positive stuff outweighing the little niggles I've seen posted on the forums of late. IM not even really into this ERA and ive never been as excited for a Totalwar as I am for this in single player - all these little additions are going to add up I belive to the best campaign experience yet seen in totalwar and god help my free time when it comes out because there's just so much to do it seems and so much depth and possible roleplay in there - dunno about anyone else but i'm seeing abit of Totalwar heaven here, just the kind of release I've been hoping for - Attila has the chance to be the best totalwar experience yet and my money is on it living upto that.

    We all have to be realistic we all cant get exactly what we want but this looks like a love letter to the community - some of our most wanted features are in this release and not just in but in a lot of cases better than many of us asked for. I even see there's an option in the graphics menu taking away that clipping that some players were asking for as a toggle (that's a little thing but something that's really important to those who campaigned for it). Hell if your gonna complain about the province names this time round just conquer them and rename them!

    I reckon even playing as one of the horde factions theres more replayability in there with that one faction than there has been in full releases of the past due to all the options available to the player and the depth of the family tree, so many things going on that its probably going to be mind boggling at the start - sanitation, food, integrity, loyalty hordes, encampments, settling in different regions of the map each time you play and it should be totally different, You could be 50 turns in and not even started building your empire, fast forward another great amount of turns building up those all important characters and then you have to worry about Attila himself and to top it all off they go and add a chapter publishing element where ones campaigns are catalogued minute detail and you can then add your own stories to this and share with the community all with a specifically designed tool showing almost every single actions made in your campaign - WONDERFUL!

    Personally I cannot wait this game promises to be the highest peak of Totalwar to date after one of its great lows - bring it on!


    ]
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  14. #14
    Lugotorix's Avatar non flectis non mutant
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    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by swoosh so View Post
    Assessing all the data that Ca have released and shown so far on Attila I have come to the conclusion that this is going to be the best totalwar ever released in single player, OFC there will be players that immediately shout no its so close to rome2 without even taking in the available new data.

    Rome 2 was an awful release at the start there can be no denying that, but after the many patches its finally at the point where its a bloody fine totalwar with some major flaws, the thing is Attila from what I can see wipes the floor with all these flaws and actually gives a complete package that I believe no previous Totalwar can match. The main problem with Rome in its current state is there's no real depth to the campaign and the player loses focus and direction after 40 turns maybe but in its current state rome 2 is actually a really fine game upto those 40 turns (there is just not enough to keep you going after that). It should be noted that the head to head campaigns in Rome2 are absolutely fantastic (there can be no denying this) its a great platform for head to head and a hell of a lot of fun as it gets rid of most of those single player problems (AI for example as the players play every battle vs each other).

    Attila for a start gives the most in depth family tree we have seen to date in a Totalwar game not only that but it gives a myriad of other options we have never seen before, IIRC correctly from the videos there are about 12 actions available for your characters on this family tree giving it a hell of a lot of depth and replayability/roleplay - These characters are most likely going to mean a hell of a lot to the player and add a ton of depth to the campaign. Not only that but the game is blessed with the new Horde mechanic which looks by any standard to be a fantastic addition with again many many in depth options and strategies now available to the player. The Army management pages and interface now offers more army customisation than we have ever seen before allowing the player to add items traits and retainers with good looking general skill and army trait trees - From what ive seen so far this is the best looking single player Totalwar I have seen so far and I've played them all.

    The campaign itself looks to be very varied - never before have we seen so many different playstyles and situations in a Totalwar campaign, there are hordes that can go marauding around the campaign map choosing to stay as a horde or settle looks like 2 completely different experiences for the faction and should add that all important goal in the campaign later on - once a player has finished rampaging as a horde and looting and building up their coffers the game could be only beginning even around the 40 turn mark, Then you can move on to build your empire giving a prolonged interest in the campaign all this while having a very detailed family tree with all sorts of options available to customise those characters and perform actions - we just haven't seen this much detail in a totalwar campaign before. The factions themselves - will you choose to rampage around as a horde for the entire game? or rampage and settle in the late game and start to build an empire , hell even where you are going to settle and build your empire will add endless playability to that one faction - last campaign you maybe chose to settle in Greece, this campaign you may choose Egypt or even go for a long epic adventure to settle in Britain. Or will you play as totalwars first legendary start faction and be really up against it from the get go the WRE with wars popping up all over the place and just trying to survive as opposed to the usual rush expanding of old. Ofc if we want the standard gameplay experience there are factions in there for that too id imagine the Sassanids or the Germanic factions.*

    What do people look for in mods? well many things for a start more than 1 turn per year that's a given and CA have listened and put it in there and also put in the effects of seasons with the moving snow line as an added little extra, there's integrity of armies to worry about, sanitation for disease to worry about, loyalty of generals, there's just so much I feel that will be added to the campaign with all these changes. I really cannot wait for this It looks to me like the best Totalwar to date in Single player and the fun is just going to be endless in the head to head and coop campaigns with all the different possibilities the vastly different and diverse factions Attila looks to be bringing.

    Sometimes you have to look forward, ok CA made mistakes with Rome2 (BIG ONES) but if Attila is half as good as I think its going to be then it should be celebrated as a massive step in the right direction for the series that should encourage us to what they can bring in future titles. Some people are saying theyre just adding features from the past, they are adding back in features from the past (the family tree) but we have never seen it this in depth and I just feel with all the changes they have put in the game its just going make the campaign a thing of beauty if you love your totalwar like I do.

    I think this is going to be one of the most diverse totalwars ever with massive amounts of replayability, I really look forward to seeing what the good modders can do with all this, these new systems could also be modded I bet in ways were not even considering just now especially the horde feature and family tree.

    Time to move on, it looks like CA may deliver this time a fantastic totalwar, some people say its it worth the money? It certainly looks like the best value for money totalwar I've ever seen! What's not to like and don't hit me with the word torches and siege escalation by the looks of it - it will take many many turns of sieging before that even comes into play - that's hardly a game killer and seems like nit picking to me - there's so much positive stuff outweighing the little niggles I've seen posted on the forums of late. IM not even really into this ERA and ive never been as excited for a Totalwar as I am for this in single player - all these little additions are going to add up I belive to the best campaign experience yet seen in totalwar and god help my free time when it comes out because there's just so much to do it seems and so much depth and possible roleplay in there - dunno about anyone else but i'm seeing abit of Totalwar heaven here, just the kind of release I've been hoping for - Attila has the chance to be the best totalwar experience yet and my money is on it living upto that.

    We all have to be realistic we all cant get exactly what we want but this looks like a love letter to the community - some of our most wanted features are in this release and not just in but in a lot of cases better than many of us asked for. I even see there's an option in the graphics menu taking away that clipping that some players were asking for as a toggle (that's a little thing but something that's really important to those who campaigned for it). Hell if your gonna complain about the province names this time round just conquer them and rename them!

    I reckon even playing as one of the horde factions theres more replayability in there with that one faction than there has been in full releases of the past due to all the options available to the player and the depth of the family tree, so many things going on that its probably going to be mind boggling at the start - sanitation, food, integrity, loyalty hordes, encampments, settling in different regions of the map each time you play and it should be totally different, You could be 50 turns in and not even started building your empire, fast forward another great amount of turns building up those all important characters and then you have to worry about Attila himself and to top it all off they go and add a chapter publishing element where ones campaigns are catalogued minute detail and you can then add your own stories to this and share with the community all with a specifically designed tool showing almost every single actions made in your campaign - WONDERFUL!

    Personally I cannot wait this game promises to be the highest peak of Totalwar to date after one of its great lows - bring it on!


    ]
    Pretty much this. There are a ton of other things, like different levels of victory conditions and new overviews/fertility etc. I suspect this will be one of the best titles to date. On the note of victory conditions, although Alaric originally wanted to go to Africa and Sicily after his three day sack of Rome, its going to be built into the victory conditions to go to Narbonensis as is the case with them, so it's not absolute freedom, though this can be modded easily.
    AUTHOR OF TROY OF THE WESTERN SEA: LOVE AND CARNAGE UNDER THE RULE OF THE VANDAL KING, GENSERIC
    THE BLACK-HEARTED LORDS OF THRACE: ODRYSIAN KINGDOM AAR
    VANDALARIUS: A DARK AGES GOTHIC EMPIRE ATTILA AAR


  15. #15

    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by swoosh so View Post
    Assessing all the data that Ca have released and shown so far on Attila I have come to the conclusion that this is going to be the best totalwar ever released in single player, OFC there will be players that immediately shout no its so close to rome2 without even taking in the available new data.

    Rome 2 was an awful release at the start there can be no denying that, but after the many patches its finally at the point where its a bloody fine totalwar with some major flaws, the thing is Attila from what I can see wipes the floor with all these flaws and actually gives a complete package that I believe no previous Totalwar can match. The main problem with Rome in its current state is there's no real depth to the campaign and the player loses focus and direction after 40 turns maybe but in its current state rome 2 is actually a really fine game upto those 40 turns (there is just not enough to keep you going after that). It should be noted that the head to head campaigns in Rome2 are absolutely fantastic (there can be no denying this) its a great platform for head to head and a hell of a lot of fun as it gets rid of most of those single player problems (AI for example as the players play every battle vs each other).

    Attila for a start gives the most in depth family tree we have seen to date in a Totalwar game not only that but it gives a myriad of other options we have never seen before, IIRC correctly from the videos there are about 12 actions available for your characters on this family tree giving it a hell of a lot of depth and replayability/roleplay - These characters are most likely going to mean a hell of a lot to the player and add a ton of depth to the campaign. Not only that but the game is blessed with the new Horde mechanic which looks by any standard to be a fantastic addition with again many many in depth options and strategies now available to the player. The Army management pages and interface now offers more army customisation than we have ever seen before allowing the player to add items traits and retainers with good looking general skill and army trait trees - From what ive seen so far this is the best looking single player Totalwar I have seen so far and I've played them all.

    The campaign itself looks to be very varied - never before have we seen so many different playstyles and situations in a Totalwar campaign, there are hordes that can go marauding around the campaign map choosing to stay as a horde or settle looks like 2 completely different experiences for the faction and should add that all important goal in the campaign later on - once a player has finished rampaging as a horde and looting and building up their coffers the game could be only beginning even around the 40 turn mark, Then you can move on to build your empire giving a prolonged interest in the campaign all this while having a very detailed family tree with all sorts of options available to customise those characters and perform actions - we just haven't seen this much detail in a totalwar campaign before. The factions themselves - will you choose to rampage around as a horde for the entire game? or rampage and settle in the late game and start to build an empire , hell even where you are going to settle and build your empire will add endless playability to that one faction - last campaign you maybe chose to settle in Greece, this campaign you may choose Egypt or even go for a long epic adventure to settle in Britain. Or will you play as totalwars first legendary start faction and be really up against it from the get go the WRE with wars popping up all over the place and just trying to survive as opposed to the usual rush expanding of old. Ofc if we want the standard gameplay experience there are factions in there for that too id imagine the Sassanids or the Germanic factions.*

    What do people look for in mods? well many things for a start more than 1 turn per year that's a given and CA have listened and put it in there and also put in the effects of seasons with the moving snow line as an added little extra, there's integrity of armies to worry about, sanitation for disease to worry about, loyalty of generals, there's just so much I feel that will be added to the campaign with all these changes. I really cannot wait for this It looks to me like the best Totalwar to date in Single player and the fun is just going to be endless in the head to head and coop campaigns with all the different possibilities the vastly different and diverse factions Attila looks to be bringing.

    Sometimes you have to look forward, ok CA made mistakes with Rome2 (BIG ONES) but if Attila is half as good as I think its going to be then it should be celebrated as a massive step in the right direction for the series that should encourage us to what they can bring in future titles. Some people are saying theyre just adding features from the past, they are adding back in features from the past (the family tree) but we have never seen it this in depth and I just feel with all the changes they have put in the game its just going make the campaign a thing of beauty if you love your totalwar like I do.

    I think this is going to be one of the most diverse totalwars ever with massive amounts of replayability, I really look forward to seeing what the good modders can do with all this, these new systems could also be modded I bet in ways were not even considering just now especially the horde feature and family tree.

    Time to move on, it looks like CA may deliver this time a fantastic totalwar, some people say its it worth the money? It certainly looks like the best value for money totalwar I've ever seen! What's not to like and don't hit me with the word torches and siege escalation by the looks of it - it will take many many turns of sieging before that even comes into play - that's hardly a game killer and seems like nit picking to me - there's so much positive stuff outweighing the little niggles I've seen posted on the forums of late. IM not even really into this ERA and ive never been as excited for a Totalwar as I am for this in single player - all these little additions are going to add up I belive to the best campaign experience yet seen in totalwar and god help my free time when it comes out because there's just so much to do it seems and so much depth and possible roleplay in there - dunno about anyone else but i'm seeing abit of Totalwar heaven here, just the kind of release I've been hoping for - Attila has the chance to be the best totalwar experience yet and my money is on it living upto that.

    We all have to be realistic we all cant get exactly what we want but this looks like a love letter to the community - some of our most wanted features are in this release and not just in but in a lot of cases better than many of us asked for. I even see there's an option in the graphics menu taking away that clipping that some players were asking for as a toggle (that's a little thing but something that's really important to those who campaigned for it). Hell if your gonna complain about the province names this time round just conquer them and rename them!

    I reckon even playing as one of the horde factions theres more replayability in there with that one faction than there has been in full releases of the past due to all the options available to the player and the depth of the family tree, so many things going on that its probably going to be mind boggling at the start - sanitation, food, integrity, loyalty hordes, encampments, settling in different regions of the map each time you play and it should be totally different, You could be 50 turns in and not even started building your empire, fast forward another great amount of turns building up those all important characters and then you have to worry about Attila himself and to top it all off they go and add a chapter publishing element where ones campaigns are catalogued minute detail and you can then add your own stories to this and share with the community all with a specifically designed tool showing almost every single actions made in your campaign - WONDERFUL!

    Personally I cannot wait this game promises to be the highest peak of Totalwar to date after one of its great lows - bring it on!


    ]
    This is almost 100% drivel...

    Here's the clincher "whats not to like".

  16. #16
    Lugotorix's Avatar non flectis non mutant
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    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by Totalheadache View Post
    This is almost 100% drivel...

    Here's the clincher "whats not to like".
    No it's not, and you also didn't counter any of his arguments.
    AUTHOR OF TROY OF THE WESTERN SEA: LOVE AND CARNAGE UNDER THE RULE OF THE VANDAL KING, GENSERIC
    THE BLACK-HEARTED LORDS OF THRACE: ODRYSIAN KINGDOM AAR
    VANDALARIUS: A DARK AGES GOTHIC EMPIRE ATTILA AAR


  17. #17

    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by Lugotorix View Post
    No it's not, and you also didn't counter any of his arguments.
    Yes it is. It's blind baseless praise, and there's not much to argue with; most of it is head shaking criteria.
    Last edited by stevehoos; February 05, 2015 at 01:52 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  18. #18
    Lugotorix's Avatar non flectis non mutant
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    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by stevehoos View Post
    Yes it is. It's blind baseless praise, and there's not much to argue with; most of it is head shaking criteria.
    No, integrity, loyalty, character trees and ancilliaries, expanded family tree and character functions (12), horde mechanics, victory conditions of mass migration, and all of the new features he mentioned are in the game and can already be seen working very well right now in the previews. Get to it. In absolutely no way is that blind or baseless. I'm all for forum FoE, but I'd recommend you and the gang desist if you don't buy the game, you know, on the actual game's forum.
    Last edited by Lugotorix; February 05, 2015 at 04:38 PM.
    AUTHOR OF TROY OF THE WESTERN SEA: LOVE AND CARNAGE UNDER THE RULE OF THE VANDAL KING, GENSERIC
    THE BLACK-HEARTED LORDS OF THRACE: ODRYSIAN KINGDOM AAR
    VANDALARIUS: A DARK AGES GOTHIC EMPIRE ATTILA AAR


  19. #19
    craziii's Avatar Protector Domesticus
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    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by Lugotorix View Post
    No it's not, and you also didn't counter any of his arguments.
    don't waste your time
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  20. #20

    Default Re: Impressions/Predictions of how good this will be

    Quote Originally Posted by craziii View Post
    don't waste your time
    I wont hence why I didnt respond to the swooshes guff.....

    I thought it was a damm good summarisation of a very long winded wishey washey post...

    p.s if you are gonna type something that long at least try and add some plausibility/humour. Goes a long way with the cynical folk

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