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February 04, 2015, 08:42 AM
#1
Foederatus
Disable or lower diplomacy towards players to help mitigate multiplayer co-op desyncs?
A friend and I have been trying to get co-op to work for a while but every campaign always grinds to a halt due to constant desyncs. One thing I've noticed is that these desyncs mostly happen during the AI turn, mainly when trying to communicate with either player (the other desyncs were due to civil war and AI agents both of which I can disable with mods). So I'm wondering if there is some way to lower/disable AI initiated diplomacy, which tables would I need to edit? Is there a way to do this without removing the AI's ability to communicate with one another?
Thanks
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February 06, 2015, 01:50 AM
#2
Laetus
Re: Disable or lower diplomacy towards players to help mitigate multiplayer co-op desyncs?
Find db-->diplomacy_negotiation_attitudes_tables-->diplomacy_negotiation_attitudes, set "friendly" as 600 to 1000 while "hostile" as -1000 to 500.
I'm not sure it will work the way you want it to, but you can have a try.
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