Was just wondering, for those who attended the recent modding summit, what, if any, new additions may become possible for DEI in the future?
Was just wondering, for those who attended the recent modding summit, what, if any, new additions may become possible for DEI in the future?
From what I've read it looks like the mod summit was a showcase of Attila tools. I didn't see anything new for Rome 2.
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"Hope" is not a strategy.
For me the futur of DEI, except all little add and fix, should be a new map, more big, more realist, with a larger scall like in the DLC caesar in gaulThe Mod Summit is in full swing and the modders and devs are busy discussing new tools and community events for Total War: ATTILA.
Some exciting news for you modding enthusiasts is that a new Assembly Kit for Total War: ATTILA will be out a couple of months after launch!
Along with all the tools that were available with ROME II, there will also be some map modding capabilities with new TED and TERRY tools, and raw terrain data. You can check out some of the new features on the wiki here
http://wiki.totalwar.com/w/ATTILA_Assembly_Kit
For a more detailed look at our Mod Summit itinerary and announcements keep an eye on the forums for the attendees’ posts and write ups.
RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/
If you read the wiki page, you'll see that those aren't even really map editing tools:
So even if CA ports those tools over to R2, there will be no map editing, whether for size or settlements or provinces.
- However, does not enable editing of:
- Settlement positioning.
- Tree positioning.
- Border positioning.
- Campaign logic (pathfinding and collision).
CA won't give away too much, it makes it difficult to spam DLC if talented people in the community can make it for free.
Really sucks that the campaign map can't be edited because "it's deep in the code" or whatever reason I read. Surely they understand that sales of R1 and Med2 still happen BECAUSE of mods?!
Seems a massive shame that we still won't be getting fantasy mods for the forseeable future.
Does anyone know the logic behind this, are they not done milking R2? I thought the 300 DLC was the last 'expansion' for R2?
Even if they done with R2, they don't want you to play cool mods with new maps, but rather they want you buy to Attila and dlc's for that, that's pretty obvious.
What surprises me, a little of course, is they don't want to give a tools to mod battle AI, what is reason for that? The only thing I can think of is they don't want to see better AI in a mods than vanilla game, so yes, better AI in a mods is another and huge reason why people would not buy Attila or dlc's...
True to that. Also notice the recent BAI experimental topic on the forum. They apparently fixed part of the BAI problem by deactivating or reducing the effect of a new feature added and promoted for R2, nuts when u think about it -- Because it's pretty obvious in hindsight that CA knew about this the moment the first complaints arrived.
How about DEI license RTW2 and make their own map.
I think Paradox did this with one of the earlier versions of HOI.
I actually this once understand CA's point of view. They would be comitting buisness suicide if they released map tools. Lets say for examples sake that the next game is medieval 3. Well if they release mod tools now for mapping and all that some talented team will make a medieaval mod in the rome engine and it will be better than what CA can make. So there would be no point in buying the CA game. You dont give away what puts bread on the table. I'm actually tired of hearing people complain about this. Yes it would be nice but no its not going to happen.
Last edited by spiderknight; February 04, 2015 at 06:15 PM.
Only some of the players use mods and previous titles had mods with far more eye catching settings like LOTR of Warhammer, but they did not hinder sales of next titles. Hell, most of the people are probably happy how REALISTIC and HISTORICAL vanilla is![]()
Due to problems and limits with modding running together with bad design decisions and stupid bugs I will propably not by Atilla, this will be my first time in my own TW history (yep, I buy those games since Shogun 1) when I won't buy next title right away. In the future? Sure, but not right away.
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my point was that the modding community wants everything right now while CA is thinking of their future. Sure with EB and third age they sell lots of game "A" but that doesnt help them sell the future games if someone has already made it as a mod, and made it better because they are not restricted to a period of develpment. Whether this is true or not as it applies to games sale i believe this is the way CA sees the matter.
Imagine releasing the thing that makes you money ( the game code) based on the good will and hope that modders will make good content that will increase your game sales....or the amount it is pirated. Contrast that with keeping the code and knowing people will continue to buy what you are selling because your the only one who has it. If your trying to make money option two has way more certainty than the first. CA has shown that they (or sega) is more concerned about profit. They are a buisness after all. so why is anyone suprised that they wont release what makes them money?
just my thoughts on the matter......i could be crazy ......
Rome 2 has just about run it's time, they will be flogging Attila for the next year or so, providing tools for Rome 2 will if anything increase the longevity of the game, and people need to buy the base game to enjoy the mods.
I have seen this response so many times now, it seems that it is ok for a business to be greedy, yet anyone else with that trait is shunned, Sega are the one's here, CA just get their salary for the time on project, Sega want profit at any cost, this way it increases their market value and the big boys sitting around the board room table who know absolutely nothing about gaming can watch their dividends increase, they can never make enough money.
You have it backwards, modability does help them sell 'future copies'. It's called brand loyalty and goodwill. Again, TW doesn't become nearly as popular as it today without the big name mods generating buzz interest YEARS after the game was unsupported by the actual makers.
Haha, the piracy argument, which is has been disproven time and time again.
Your profits will be fantastic by making quality expansions that people will want to buy because they are, get this, qaulity and fun. Rather than buying said DLC to not be locked out of standard factions while having the quality of something modders whipped out in a few hours post release.
Acting like SEGA knows whats good for them is also funny. Considering SEGA is same entity that was laughed out of the console market and turned their marque franchise (Sonic) to near irrevelance by doing what you imply -- milking it with low quality product.
Last edited by Lugo; February 05, 2015 at 07:05 PM.
If the huge professional team with multimillion budget can't make game better, than talented mod makers, why should we pay to them, not to mod makers? For example, I would rather pay to DeI team for there work, then for accursed preorder of Rome 2.
In other had, previous games were good. And, there wouldn't be any mod without CA basis, Total War engine.
So, I liked the idea of licensing the greatest mods and selling them out like DLC with 50/50 profit between CA and mod makers. We're spending hours of fun in Rome 2 now because of mods. Same thing was with Shogun and Medieval and Empire, with much better vanila, than Rome 2.
So short of some modding miracle, (save DEI's brilliant salvage attempt) Rome 2 will continue to fetter away in the wastelands? If CA really gave a flip about modding to begin with, you think they would have set their game up differently, you know to accommodate perhaps?
Spiderknight:
I am going to disagree with you here, I don't think I've ever read anything about proper modding tools effecting sales for any future title, much less a CA game. If a modding team makes a mod in a prior title that hurts your next titles' sales, you have no business making games in the first place. Taleword's bannerlord probably won't suffer much from Brytenwalda or 1257 AD mod will it?
Last edited by stevehoos; February 04, 2015 at 06:26 PM.
Shogun 2, no thanks I will stick with Kingdoms SS.