View Poll Results: Are these features popular?

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  • I dont mind these features

    19 20.21%
  • I dont like Torched gates

    65 69.15%
  • I dont like Auto crumble walls

    62 65.96%
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Thread: Auto Crumbling Gates/Towers and burning gates..

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  1. #1
    Lionheart11's Avatar Senator
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    Default Auto Crumbling Gates/Towers and burning gates..

    CA have been slowly building up my trust again but now after seeing Auto crumbling walls and burning gates i find myself stepping backwards, or infact running the other way. I dont like these features, i havent tried them but it all looks so game breaking, immersion breaking, historically inaccurate and rather child like imagination.

    So i will create a poll and see how popular these 'features' would be among all of you, please vote and thankyou if you have done so.

    The poll is multiple choice, you can pick more than one.

    Edit: i have edited the title as this is about auto capture damage to Towers and gates and not seige walls.
    Last edited by Lionheart11; February 03, 2015 at 04:21 PM.
    "illegitimi non carborundum"

    TW RIP

  2. #2

    Default Re: Auto Crumbling walls and burning gates..

    as long as theres some logic on "auto"-breaking walls i am ok
    but knowing CA it will be disastrous but perhaps on patch 20 we will enjoy the feature, it's yes
    now torches..
    do anyone ever supported them ?

  3. #3
    Comes Domesticorum
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    Default Re: Auto Crumbling walls and burning gates..

    Torched gates are a big no. Crumbling walls after a long siege only make sense if the enemy has siege equipment, or perhaps if it has an army tradition of siege engineering or something like that, but if I besiege Constantinople with an army of 5 peasant stacks and bring the walls down after a few turns, then I can't imagine anything ruining the period immersion more.

  4. #4

    Default Re: Auto Crumbling walls and burning gates..

    Siege escalation should be fine, I hope the time required changes depending on the size of the city, and perhaps the factions technology level, maybe even the army size also.

    torches though.
    Last edited by damien007; February 03, 2015 at 03:40 PM.

  5. #5

    Default Re: Auto Crumbling walls and burning gates..

    I do not like any of them.

  6. #6

    Default Re: Auto Crumbling walls and burning gates..

    "TW RIP".


  7. #7
    Lionheart11's Avatar Senator
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    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by The_Hibernian View Post
    Yeah, that video about the Siege of Constantinople wasn't very promising for the city's impregnability.
    4.40 start of burning gates?
    6.55 Gatehouse crumbles
    "illegitimi non carborundum"

    TW RIP

  8. #8

    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by Lionheart11 View Post
    4.40 start of burning gates?
    6.55 Gatehouse crumbles
    Oh I thought you were talking about siege escalation, yeah the towers self destruct is kinda weird. Maybe it's meant to represent the defenders destroying it so it can't be used against them?

  9. #9
    Lionheart11's Avatar Senator
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    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by damien007 View Post
    Oh I thought you were talking about siege escalation, yeah the towers self destruct is kinda weird. Maybe it's meant to represent the defenders destroying it so it can't be used against them?
    Yeah sorry my mistake in OP, I think they had capture points down in R2 so i question why would they mess with what worked and do this?.
    "illegitimi non carborundum"

    TW RIP

  10. #10
    Comes Domesticorum
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    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by Lionheart11 View Post
    4.40 start of burning gates?
    6.55 Gatehouse crumbles
    It looks pretty bad indeed. The only things that I'd need to know at this point, beyond the obvious what has changed since this version of the game, is what that siege equipment he had built on the campaign map is and how long he had been besieging the city.

    If you look around the gatehouse, the two guard towers on either side are destroyed, which is a worrying sign if it's something that happened through siege escalation alone.

  11. #11
    Lionheart11's Avatar Senator
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    Default Re: Auto Crumbling walls and burning gates..

    Sorry i should have made things clearer, I dont mean seige wall crumble but there seems to be local destruction to walls as troops pass through a wall e.g Gatehouse crumbles as you cature it.

    I will post up a video soon to those who havent seen it.
    "illegitimi non carborundum"

    TW RIP

  12. #12

    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by Lionheart11 View Post
    CA have been slowly building up my trust again but now after seeing Auto crumbling walls and burning gates i find myself stepping backwards, or infact running the other way. I dont like these features, i havent tried them but it all looks so game breaking, immersion breaking, historically inaccurate and rather child like imagination.

    So i will create a poll and see how popular these 'features' would be among all of you, please vote and thankyou if you have done so.

    The poll is multiple choice, you can pick more than one.
    And what do you think about all the great new features in the game? the most detailed family tree we have ever had? dozens of actions that can be perfomed by characters in the family tree, the endless strategies and replayability value of the horde system? the countless other things the community asked for and have been given in this release from the large (most detailed and in depth campaign to date ever in a totalwar game) to the small toggle for no clip when zoomed in. Never before has the campaign had this complexity, sanitation, food, integrity, general loyalty, hordes, most varied faction play styles ever seen in a single release in a campaign, possibly the best ever totalwar released to date, some torches aint gonna ruin that for me and the siege escalation looks like it happens over about 8+ turns not something that hits turn 1 2 3 4 5 or even 6 when sieging.

    Its a valid thing to campaign for the removal of the torches and maybe they will later or in the next release but don't let that blind you to all the positives this release is bringing, from what Ive seen this will be the absolute pinnacle of totalwar to date.. the best we have ever had and the most in depth with the most detailed characters and replayability value ever seen in a totalwar.
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  13. #13
    Lionheart11's Avatar Senator
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    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by swoosh so View Post
    And what do you think about all the great new features in the game? the most detailed family tree we have ever had? dozens of actions that can be perfomed by characters in the family tree, the endless strategies and replayability value of the horde system? the countless other things the community asked for and have been given in this release from the large (most detailed and in depth campaign to date ever in a totalwar game) to the small toggle for no clip when zoomed in. Never before has the campaign had this complexity, sanitation, food, integrity, general loyalty, hordes, most varied faction play styles ever seen in a single release in a campaign, possibly the best ever totalwar released to date, some torches aint gonna ruin that for me and the siege escalation looks like it happens over about 8+ turns not something that hits turn 1 2 3 4 5 or even 6 when sieging.

    Its a valid thing to campaign for the removal of the torches and maybe they will later or in the next release but don't let that blind you to all the positives this release is bringing, from what Ive seen this will be the absolute pinnacle of totalwar to date.. the best we have ever had and the most in depth with the most detailed characters and replayability value ever seen in a totalwar.
    I like all this and as i said i was getting turned around, but it only takes one or two bad features to ruin my choice. Look at Rome 2 , torches all but destroyed that game, just one poor feature did all this damage over 16 patches.
    "illegitimi non carborundum"

    TW RIP

  14. #14

    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by Lionheart11 View Post
    I like all this and as i said i was getting turned around, but it only takes one or two bad features to ruin my choice. Look at Rome 2 , torches all but destroyed that game, just one poor feature did all this damage over 16 patches.
    No it really didn't. It's a great game now.

    Torches should be a last resort and it was used in ancient times so why not(just go read Tacitus). Maybe increase the strength of the gates in bigger cities but I have no problem with this feature. If you don't like them don't use them, the AI barely does anymore.

  15. #15
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by jakeswe View Post
    No it really didn't. It's a great game now.

    Torches should be a last resort and it was used in ancient times so why not(just go read Tacitus). Maybe increase the strength of the gates in bigger cities but I have no problem with this feature. If you don't like them don't use them, the AI barely does anymore.
    Nonsense. I`ll make it simple.

    1. Torches cannot be flung at large wooden gates to burn them.
    2. Torches cannot be flung at metal gates to burn them.
    3. Cavalry did not carry packs of torches ready to burn gates.
    4. They are not a last resort. And if they were used as one would 95% of the time fail.

    What you read in Tacitus is taken completely out of context and you know it. Reread it.

  16. #16

    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by Humble Warrior View Post
    Nonsense. I`ll make it simple.

    1. Torches cannot be flung at large wooden gates to burn them.
    Sure it could, and there was.
    2. Torches cannot be flung at metal gates to burn them.
    Solid iron right?

    3. Cavalry did not carry packs of torches ready to burn gates.
    How do you know?
    4. They are not a last resort. And if they were used as one would 95% of the time fail.
    How do you know? If they were used they were used.

    What you read in Tacitus is taken completely out of context and you know it. Reread it.
    Or maybe it's your obession with torches that is making you see things unclearly.

  17. #17
    Lionheart11's Avatar Senator
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    Default Re: Auto Crumbling walls and burning gates..

    Quote Originally Posted by jakeswe View Post
    No it really didn't. It's a great game now.

    Torches should be a last resort and it was used in ancient times so why not(just go read Tacitus). Maybe increase the strength of the gates in bigger cities but I have no problem with this feature. If you don't like them don't use them, the AI barely does anymore.
    Two Atilla video's in this thread show them using it and the game is not even out, torches were a big problem for R2 in 16 patches and they dont use them now because the Ai rarely attacks cities anymore. CA clearly has the obsession with torches and you have to respect senior TWC members on this one.

    Please dont derail thread with bickering.
    "illegitimi non carborundum"

    TW RIP

  18. #18

    Default Re: Auto Crumbling Gates/Towers and burning gates..

    Did he just bring down "The Gates of Constantinople" with 3 units of skirmishers?
    It is no measure of health to be well adjusted to a profoundly sick society.

  19. #19

    Default Re: Auto Crumbling Gates/Towers and burning gates..

    from a developer interview:

    Pawel Wojs: And that's key as well. A fortified settlement with a big wall around it actually means something. You can't just roll up and attack. You can't do that, you'll bounce off the walls, you'll lose. You can't even engage in a battle unless you have some kind of artillery with you, or until you've maintained a siege and built siege weapons.

    It seems to me he's saying torches will not be in the final version of the game?

  20. #20

    Default Re: Auto Crumbling Gates/Towers and burning gates..

    Quote Originally Posted by damien007 View Post
    from a developer interview:

    Pawel Wojs: And that's key as well. A fortified settlement with a big wall around it actually means something. You can't just roll up and attack. You can't do that, you'll bounce off the walls, you'll lose. You can't even engage in a battle unless you have some kind of artillery with you, or until you've maintained a siege and built siege weapons.

    It seems to me he's saying torches will not be in the final version of the game?
    "You'll bounce off the walls, but you can go right through every gates" is what I read.

    Torches off the final cut? Keep dreaming... unfortunately its a "key element" in the vanilla siege gameplay.

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