664566 I'll test your idea tomorrow and see if it works as well![]()
"I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter
Seems like in fort battle, there is no LoS or hiding possible against the defenders (even with vanilla hiding).
So that means that since the beginning, when the AI is in a fort, it sees all wherever you are and act accordingly. So this was vanilla all along
Proof: army completely blind (radar) yet none hidden, using no remove hiding/LoS modSpoiler Alert, click show to read:
And in normal battles, if the AI is defending it will not move toward the attacker even if he is weaker, even with half units hidden to make it look even weaker.
Still not tried any walled/unwalled settlement scenario.
Last edited by Butan; February 08, 2015 at 08:21 AM.
The AI's decision to attack you or hold its position is usually based on missile superiority. If you bring any artillery in any battle except a siege, and the AI has none, the AI will always attack you instead of defending a position. I'm not sure if there's a stronger/weaker decision too.
In all my battles against fortified AI they always came out. I live in fear of forts and only attack when I have artillery with me. One time the AI came out, avoided my (fixed) arty and the second AI army came from behind me, I had to abandon my artillery, luckily I was able to seize the empty fort and use it against the AI.![]()
This is quite interesting!
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
Please recreate this mod for Total War: Attila as soon as a packfile manager is up and running! It's amazing what simple tweaks like this can do to breathe life into a seemingly dead AI
If there is no other tables that complexifies spotting it could be done in a heartbeat too: just need to copy the values over.
Will you be a good guy and port it to Attila also?
Shame on me if someone already asked it, but i'm too tired to read further
Hello,
sorry for noob question. Is it sufficient to copy the file into the data folder? I just started Rome 2 modding. Do i need the non steam mod manager?
It's fine.
Put the file in the data folder, and when starting launcher make sure the mod is the first mod loaded (in front of DEI at least). If it's not the first mod, go back in the data folder and put some @@ in front of the file.
I would suggest that people try KAMs experimental battle mod found on the main forum of DeI in this thread.
It contains this submod together with KAMs newly balanced units that makes battles much tougher and still as realistic as they can get in a game.
That way you can rep both KAM and Butan.![]()
Give us Attila version please![]()
If it is possible to mod Attila the same way you mod Rome then why dont people just look at the changes in this submod and do the same for Attila?