Someone knows what is "hidingscalar" in the land_units table?
Spoiler Alert, click show to read:
Default values seems to go in the direction -> skirmishers/loose units have smaller scalar (0.7-0.9) normal units have 1, and big units (cavalry, siege engines, elephants) have 1+.
So logically a smaller scalar means they are better at hiding, right?
Spoiler Alert, click show to read:
DeI_higind_and_spotting_values seems to really be the master settings![]()




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