Hi everybody!
Due to developments on this thread, and the ingenious idea of Krixux, a few of us have been searching for methods to improve the tactical ability of the AI.
What this mod does:
It improves, across the board, units' minimum ability to spot distant targets without affecting the hiding mechanic. Hiding in scrub, trees, etc. have been left at vanilla DeI values.
Vanilla Spotting
Modded Spotting
Why?
During some initial testing, a few of us have noticed an improved ability for the AI to deploy its troops in the initial fight if it's aware of the entire player army. With vanilla values, the AI was clearly nearsighted, and would chase only the units immediately in front of them (usually skirmishers) with WAY too many troops than were necessary. We believe this was actually a design choice by CA for casual players who wanted to "bait" with skirmishers, but it's ruined the AI for even moderately skilled players.
The Effect
AI Armies will demonstrate notably superior flanking tactics than in any other mod! Now that the AI is aware of what it's facing, you will see it keep reserve forces, hold back to regroup, and use its cavalry more intelligently. Now, the AI still is of course no substitute for a human, but at least the player will have a little more management to do in the early stages of battle in order to keep up/counter AI moves.
Installation:
A) Here you go
B) Alternative Version (Increased spotting distance, AND lowered spotting distance of hiding units for more exaggerated guerrilla tactics)
C) Butan's Extreme Version (NO more hiding whatosoever)
Compatibility
Either version is fully 100% compatible with ANY other mod.
Special Thanks to
Krixux, for the original idea
Butan, for helping with testing and exploring the DB.
KAM, for his tireless devotion to Rome 2 combat.
The Rest of the DEI Team... without you guys I would not be playing Rome 2 anymore.