
Originally Posted by
BroskiDerpman
Falxmen are better than cavalry and much more versatile, just charge the cavalry and all should be fine. The range weapon fire can be negated if the thracian player brings meatshields like peltasts which negate enemy javelin fire and some archer fire. The falxmen also destroy roman infantry head on like they were nothing with the 220 men (large unit size) grinding it out against the romans in shield wall then there are also the elite armored falx units which complement the fodder falxmen pretty well. As thrace I just bring some cavalry as support for the falxmen so i dont get completely flanked.
Pro tip, check the tooltip units have less atk in shield wall.
3 vs 3 Roman Infantry (1 Cohors Praetoria + 2 Polybian Principes) vs Getae Falxmen, vanilla DeI, medium unit sizes (100/unit Romans, 150/unit Getae). No general skills used, each unit fought one on one.
Screenshots:
The Falxmen have 35 Melee Attack and 55 Charge Bonus but they have 0 armor. Each Roman unit won handily. Either you're using different falx units and facing only Camillian Roman units or your tactics need serious work.

Originally Posted by
KAM 2150
Infnatry with higher charge value then cav will still be weaker then cav. Falx units should have the best charge from all infanntry, but they will go down SUPER fast from any ranged weapons.
Thoughts on the HAs?