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  1. #1

    Default Question about cavalry logic in DEI

    I would like to ask, why is cavalry so fragile in DEI. I mean, what is the logic behind it? Is it gameplay reasons only, or are there some historical reasons aswell?

    Since Rome 2 uses hp system (I mean more than 1 hp), it makes very little sense to me that mounts got very low (in vanilla DEI) or none hp (in experimental pack), given they are much bigger than humans, got lots of muscle and tougher skin. I mean, shouldnt be most of cav vulnurability caused by being bigger target for arrows, lesser defence vs inf since they are most likely gonna hit the horse that is unprotected by rider and tendency to get surrounded by infantry in melee (since inf got more cohesive formation and cav is bigger)? And of course pikes and spears should be weakness of cav, at least of charging cav.

  2. #2

    Default Re: Question about cavalry logic in DEI

    Quote Originally Posted by Philozoraptor View Post
    I would like to ask, why is cavalry so fragile in DEI. I mean, what is the logic behind it? Is it gameplay reasons only, or are there some historical reasons aswell?

    Since Rome 2 uses hp system (I mean more than 1 hp), it makes very little sense to me that mounts got very low (in vanilla DEI) or none hp (in experimental pack), given they are much bigger than humans, got lots of muscle and tougher skin. I mean, shouldnt be most of cav vulnurability caused by being bigger target for arrows, lesser defence vs inf since they are most likely gonna hit the horse that is unprotected by rider and tendency to get surrounded by infantry in melee (since inf got more cohesive formation and cav is bigger)? And of course pikes and spears should be weakness of cav, at least of charging cav.
    I think you've answered your own question to be honest.

  3. #3

    Default Re: Question about cavalry logic in DEI

    Are you asking what the reasons for the fragile Cav are? You answered that.

    Or are you asking something else? Not sure I got your post right. Maybe you can try with another formulation of your question?


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  4. #4

    Default Re: Question about cavalry logic in DEI

    I think OP is saying that cav hp should be high, but there should be other factors to make them vulnerable

  5. #5

    Default Re: Question about cavalry logic in DEI

    Quote Originally Posted by rjacko10 View Post
    I think OP is saying that cav hp should be high, but there should be other factors to make them vulnerable
    Exactly.

  6. #6
    KAM 2150's Avatar Artifex
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    Default Re: Question about cavalry logic in DEI

    Fragile cavalry in DeI? Cavalry is extremly OP even now and I try to nerf it all the time, but only good solution so far caused AI to not use his cav at all.

    Cavalry was veeery fragile in ancient combat but in hands of the player, it is super lethal, scoring hundreds of kills and routing entire armies. Only way to nerf the cav is to make it take bigger casualties during pullback phase, but with larger HP point it is impossible. Plus super high hp points cause cav to be immortal and then die without a reason, just because their HP pool was depleted.

    Cav gets more armour in DeI anyway, due to horses working a bit as a shield.

    So if any, cav should be even MORE fragile.
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  7. #7

    Default Re: Question about cavalry logic in DEI

    Quote Originally Posted by KAM 2150 View Post
    so far caused AI to not use his cav at all
    At 240 turn of my Roman campaign i fought all kind of enemies except steppe nomads and britons so far only Carthaginians used 2-3 cav per army others have inf+missile army only mounted unit they have is General...So Please don't nerf cavalry anymore.

  8. #8

    Default Re: Question about cavalry logic in DEI

    Please don't nerf cavalry anymore, factions like Parthia in Toal War are forced to fight set piece battles and this would render them too weak.

    In a 40 unit vs 40 unit battle cavalry power is diluted even more then you slap down the puny maps of Rome 2 it is extremely tough. Total War never will have authentic cavalry no matter how hard you try to fix the issue as long as CA designs their games like this so it is futile.
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  9. #9
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    Default Re: Question about cavalry logic in DEI

    If cavalry are going to give a morale penalty to soldiers fighting them, there should be a reason the soldiers are demoralised.
    Considering units who are fighting cavalry receive a -23 penalty to morale, yet the infantry can cut them up with few loses, it does make one wonder why they receive a morale penalty in the first place.

  10. #10
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    Default Re: Question about cavalry logic in DEI

    I was critizising too fragile cavalry after the release of 1.0 but at the moment cavalry is too or let's say very strong in melees in my opinion. I fought against Carthage who used cavalry in all armies and watched with growing astinishment in some battles that a unit of medium cavalry was able to fight several units of mine (f.e. one hoplite, one epibatoi) for several minutes without greater casualties in melee. But perhaps that's necessary because the AI isn't able to retreat and charge again, something the player and also real cavalry would do or would have done.

  11. #11
    FlashHeart07's Avatar Praepositus
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    Default Re: Question about cavalry logic in DEI

    I really dont see cav being weak and they could be a bit weaker for my taste. The few cav units I recruit are what is turning battles around once I get them. Using them to kill all enemy missile units so that my own can flank and hit the enemy in the rear is the final punch for an already weak BAI.

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