The Freyma of the Landsraad also have a distinct set of powers and duties that act as a counterbalance of power to the Emperor. When acting in unison, the Landsraad can be a powerful force capable of curtailing Imperial excesses. In the majority of cases, infighting and and politicking give the Emperor a far stronger position than it would appear on paper.
- Elects Emperors. Emperor nominees who succeed a parent/relative as primogeniture inheritance win the election when there is no majority nominee (51%+).
- May impeach Emperors on grounds of tyranny, criminality, and corruption. Majority vote (51%+) needed.
- May try/condemn a citizen/individual or domain with a crime. Trial needed.
- Sets the tax (5%, 10%, 15%) placed on feudal overlords that is paid to the Emperor and the National Treasury. It is the same for all affected lords, unless the Landsraad specifically gives specific lords a different tax rate.
- Sets size limits and geographical placements of the Imperial Army, and elects commanders (besides the Emperor) for it. The Emperor can veto a candidate. If the Emperor vetoes a candidate, then the Landsraad must get a majority vote (51%+) to overrule the veto.
- Enforce peace upon and between its members, with majority vote, unless one of the warring parties is at war because they were condemned as criminals.
- Implement 1 Imperial Policy per year (feudal sectors may refuse to implement them individually)
- Landsraad policies, laws, and resolutions have no bearing on Republican sectors, which are only subject to direct Imperial authority.
- May vote to raise a new noble house, or veto one the Emperor has raised (51%+).
- Votes to appoint the lord of newly discovered or conquered systems.
Many lords no longer attend the Landsraad on Mars in person, and instead either send proxies or appear via hologram. For Freyma many weeks travel from Mars, long-range holograms enable them to balance their local duties with their political responsibilities. Despite this, attending in person enables the speaker to project a certain gravitas that would otherwise be lost; Mars is a hotbed of political intrigue, Imperial drama and trend-setting fashion. Those lords who spend more time there can expect to be better connected than a warlord on the Periphery.
Voting:
Unless explicitly stated otherwise, voting in the Landsraad is carried out through simple absolute majorities - if a motion can garner 51% of the participating vote, it passes or is approved. The options for responding to a vote are “Support”, “Oppose” and “Abstain”.
In order to account for the hypothetically hundreds of NPC lords that would also be participating, they are considered to vote in the same ratios as players. Effectively, they don’t matter. Despite this, persuasion rolls may be made prior to a vote being opened to try and convince NPC system lords to take your position - this will gain you one extra vote.
Policies:
Policies are like Doctrines, but on an macro level for the entire Empire. By voting through a Policy, the Landsraad is adopting a particular stance or philosophy on an issue, which can affect how National Treasury funds are spent.
WIP. |