I don't see this posted on the forum yet, so i thought i would post it here and open up peoples opinions on it.
https://www.youtube.com/watch?v=pWQ1E1tUxRU
I apologize if this was already posted.
I don't see this posted on the forum yet, so i thought i would post it here and open up peoples opinions on it.
https://www.youtube.com/watch?v=pWQ1E1tUxRU
I apologize if this was already posted.
I personally really excited for the new sea-sickness mechanic. Always good to see they are making navies more important. And it looks this will also give Danes a serious advantage.
The siege damage effects are great. I like how the more damaged the settlement took the bigger hit there was to the defenders morale and other stats. However, I don't understand why after sacking this settlement he had these penalties when he had to defend the same settlement next turn. Why would you have low morale after you just sacked the settlement yourself?
Maybe they'll fix it, maybe not. Pretty obvious that it's because the system is damage buildings = penalty to defenders until repaired, and he was attacked in the same turn before it was repaired, so being defenders and in a damaged settlement, thus penalty. Maybe add a penalty will not take place until you hold the settlement for at least 1 turn would solve it.
Yer just from a logical point of view it makes no sense. If anything the faction returning to their conquered and damaged settlement should take a morale hit.
I like your idea of a delayed penalty. Almost like a time frame to make the settlement "yours" so that damage to it would impact morale. The other option I can see would be that for recently taken settlements the current damage has zero impact, but damage done on top of that during battles then can have an impact.
AI still worthless. Can't hold a formation. Leaves 3 units to defend a settlement against a near 20 stack, instead of consolidating it's force and making a proper defense / attack.
Nonsense. They weren't at war and they were campaigning against the Burgundians. As anyone I can see the advantage of taking someone off guard seeing as I've been keeled like ten times in Rome II. The way EE plays this will be almost impossible with a 3/4 stack as the game progresses due to garrisons. This is the best video I've seen for Attila yet. I almost feel spoiled. Of course I'll be damned if I play as any three of these factions to begin with.
Last edited by Lugotorix; January 28, 2015 at 10:19 PM.
AUTHOR OF TROY OF THE WESTERN SEA: LOVE AND CARNAGE UNDER THE RULE OF THE VANDAL KING, GENSERIC
THE BLACK-HEARTED LORDS OF THRACE: ODRYSIAN KINGDOM AAR
VANDALARIUS: A DARK AGES GOTHIC EMPIRE ATTILA AAR
Good to see a lot of old features are returmed. Looks great but it now makes Rome 2 look like a childs game.
"illegitimi non carborundum"
TW RIP
Has the land sea battle AI been fixed? Do they still stand around doing nothing after disembarking?
The settlement looked interesting and its layout presented the player with some tactical choices for his attack which was good.
Regards the actual battle itself , his cavalry did a lot of running-about as did his infantry, having run-about on the coast for a while the player remembered the rest of his army and they began to run- about as well
The AI countered with running-about which inevitably meant the two forces would run into each other and nothing says tactical warfare more then running into each other.
The defensive battle had less running- about.
Last edited by Modestus; January 29, 2015 at 05:17 AM.
Since there is a CA thread about it, I am going to close this.
Last edited by Finlander; January 30, 2015 at 10:18 AM.
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