Starting Income: 0,000 Crowns
System income: Castor - 100,000 (Base) + 60% Modifiers (10% Skills + 0% Resource + 0% Building+ 0% Tech+50% Other - Planet, Faction Doctrine) = 160,000
Trade Income: 0 Base [0 Active Trade Routes]+ 15% Modifiers (0% Resource + 0% Tech + 0% Buildings + 15% Other - Planet, Faction Doctrine) = 0
1. [Your Planet] – [Trading Planet]
2. [Your Planet] – [Trading Planet] (Building Trade Route)
-- If you have more routes than this, add them but do explain their source
Trade Resource Bonus:
1. Fuel: -10% space unit upkeep. Having ready access to ample fuel supplies reduces the cost of operating your fleets. (Your Own)
2. Slave Labor: +10% system income. Not having to pay for menial labor jobs means more profits for your system. (Trade Route 1)
3. Precious Metals: -10% to space unit recruitment costs. Having ready access to valuable metal nodes makes it cheaper to construct warships. (Trade Route 2)
Total Annual Income: 0,000 Crowns
Other Non-Annual Income: 0
Expenses: 150,000
5 Tier I Buildings
Total Income: 160,000 + 000,000 – 150,000 = 10,000 Crowns
Research Points:
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