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Thread: Vault Thread of House Au'lair

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  1. #1

    Default Vault Thread of House Au'lair

    House Au’lair of Castor Income for 1,000 IC

    Starting Income: 0,000 Crowns

    System income: Castor - 100,000 (Base) + 60% Modifiers (10% Skills + 0% Resource + 0% Building+ 0% Tech+50% Other - Planet, Faction Doctrine) = 160,000

    Trade Income: 0 Base [0 Active Trade Routes]+ 15% Modifiers (0% Resource + 0% Tech + 0% Buildings + 15% Other - Planet, Faction Doctrine) = 0
    1. [Your Planet] – [Trading Planet]
    2. [Your Planet] – [Trading Planet] (Building Trade Route)
    -- If you have more routes than this, add them but do explain their source

    Trade Resource Bonus:
    1. Fuel: -10% space unit upkeep. Having ready access to ample fuel supplies reduces the cost of operating your fleets. (Your Own)
    2. Slave Labor: +10% system income. Not having to pay for menial labor jobs means more profits for your system. (Trade Route 1)
    3. Precious Metals: -10% to space unit recruitment costs. Having ready access to valuable metal nodes makes it cheaper to construct warships. (Trade Route 2)

    Total Annual Income: 0,000 Crowns

    Other Non-Annual Income: 0

    Expenses: 150,000
    5 Tier I Buildings

    Total Income: 160,000 + 000,000 – 150,000 = 10,000 Crowns

    Research Points:

    Research and Techs for House Au’lair for Year 1,000 IC

    Starting Research Points: 0

    Earned Research Points: 10
    Yearly Free Points: 10 points

    Spent Research Points: 0
    None

    Final Research Points: 0 + 10 - 0 = 10

    Technologies:
    None
    Last edited by Honors Bastion; January 30, 2015 at 03:55 PM.


  2. #2

    Default Re: Vault Thread of House Au'lair

    House Au’lair of Castor Income for 1,001 IC

    Starting Income: 10,000 Dragons

    System income: Castor - 100,000 (Base) + 70% Modifiers (10% Skills + 0% Resource + 10% Building+ 0% Tech+50% System Bonuses) = 170,000

    Trade Income: 150,000 Base [4 Active Trade Routes] + 25% Modifiers (0% Resource + 0% Tech + 10% Buildings + 15% System Bonuses) = 187,500
    1. Castor – Terra Nova
    2. Castor – Acamar (Trait Trade Route)
    3. Castor – Metropolis (Trait Trade Route)
    4. Castor - Algol (Building Trade Route)
    -- If you have more routes than this, add them but do explain their source

    Trade Resource Bonus:
    1. Side Arms: -10% land unit recruitment cost.
    2. Heavy Machinery: -10% building cost.
    3. Precious Metals: -10% to space unit recruitment costs
    4. Targeting Sensors: +1 to attack rolls for fleets.
    5. Fuel:

    Total Annual Income: 367,500

    Other Non-Annual Income: 0

    Expenses: 270,000
    5 Tier II Buildings
    1 Tier I Building

    Total Income: 10,000 + 367,500 – 270,000 = 80,500

    Research and Techs for House Au’lair for Year 1,001 IC

    Starting Research Points: 10

    Earned Research Points: 20
    Yearly Free Points: 10 points
    Tier I Research Building: 10

    Spent Research Points: 20
    Enhanced Researching Techniques

    Final Research Points: 10 + 20 - 20 = 10

    Technologies:
    Enhanced Researching Techniques
    Last edited by Honors Bastion; February 06, 2015 at 12:38 PM.


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