what I see however is that , in custom battles , flanking becomes increasingly difficult for me.
(I truly hope to have something here, and not only my imagination lol )
It seams that one of the values is about "priority"
- one of my Socii Equites although
ordered to, and
already engaged with an AI Socii Equites, it breaks regularly the attack and is
going (continuously) for the AI general. !!!
maybe because "it has a priority for this"
????
I am still looking for this
in data_Rome2
there is ton of stuff there and little or (mostly) no info...
keep you all posted
here is the modification for Rome auxiliary:
Rome_land_units
with
visibility_spotting _range _minimum = 200
tree =200
scrub = 300
try a costom battle with this try mod (and DeI only)
Attachment 320626:
rome vs rome
each
4 socii hastatii
3 accensi
2 socii equites
???????
change values as you see fit...
edit
in
data_rome2
db
battle_entities_tables
battle_entities
found:
charge_distance_adopt_charge_pose
and:
charge_distance_pick_target <------- (
pick_target ) ?
priority or distance of picking target ?
might solve AI unit lingering "un aware " of my Cav just in their left?
...extracting and changing values
testing
entities changed to 50 (from 35 and 42 ) =
Attachment 320627