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Thread: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

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  1. #1

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Saw enemy general retreating from fight and then making the charge again, luckily my general survived those 2 charge javelin throws.

    Quote Originally Posted by rjacko10 View Post
    I've just came out the most frustrating hour long walled battle (attacking / using the original experimental pack). Hoplites just don't do damage when on the walls - even against archers. So depressing. I sat and watched the towers slowly obliterate my entire army. And the oil is too powerful to go through the gate.
    Reason why i hate siege battles on Rome II. Be it vanilla or any mod. When men are on the walls fighting, i just put 3x time and alt tab. No casualties on both sides, or very little only because of towers. That takes always 30-59min

    Quote Originally Posted by Philozoraptor View Post
    Would it be possible to merge those damaged units (if there is another unit like that) instead of disbanding them? I think familiar feature is in BGR V for SS for MTW2. Though I dont know if its possible for ROME II.
    Ctrl + M, since Rome 1 for me ^^
    Last edited by Jin-; January 31, 2015 at 11:16 AM.

  2. #2

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Quote Originally Posted by darknessjw View Post
    Ctrl + M, since Rome 1 for me ^^

    He meant replacing auto-disband post-battle by auto-merge. The disband happens before the player can do anything to his armies and the merge shows 0 ways it can be automated afaik.

  3. #3

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    I personally don't like this, but I guess It's one opinion.

    I usually role play, I mean i really enjoy taking my time, moving slowly and admiring details. This often get in contrast with high levels of game difficulties in which you have to be fast and frantic in the action to survive.

    That is why I usually play on normal or easy difficulty in my games, so i can enjoy the effort of the devs instead of trying to "beat" the game. For example my playstyle in the TW series includes trying to move my troops at walking pace unless I am absolutely forced to do otherwise (with the exception of skirmishers and cavalry of course) and even trying to move them in order, sliding platoons on the sides before moving forward platoons back to them instead of just order forward and let the guys hit each other and blend with each other and so on..

    So you see, this has nothing to do with the real mechanics of the battle itself, but it just adds the right flavour to my campaigns and I couldn't play without it

    In R2TW and DEI i play on N/N and it seems just fine to me, even right now.

    I hope you will keep this optional.

    Cheers
    Last edited by chadwicknight; January 31, 2015 at 12:13 PM.

  4. #4

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Remember that the 45% disbanding only refers to the event of a lost battle. The victor has a much more timid rate. I guess you might want to adjust these to a more similar level, meeting somewhere in the middle. Currently I'm keeping units at @ ~20% if I have been victorious. Using the latest aStats, and checked multiple times in campaign. Maybe 30% for the victor and 40% for the loser would be an idea.

  5. #5

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Quote Originally Posted by Ritterlichvon86 View Post
    Remember that the 45% disbanding only refers to the event of a lost battle. The victor has a much more timid rate. I guess you might want to adjust these to a more similar level, meeting somewhere in the middle. Currently I'm keeping units at @ ~20% if I have been victorious. Using the latest aStats, and checked multiple times in campaign. Maybe 30% for the victor and 40% for the loser would be an idea.
    Oh, I thought it aplies to winner aswell, my bad.

  6. #6
    Laetus
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    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Quote Originally Posted by Ritterlichvon86 View Post
    Remember that the 45% disbanding only refers to the event of a lost battle. The victor has a much more timid rate. I guess you might want to adjust these to a more similar level, meeting somewhere in the middle. Currently I'm keeping units at @ ~20% if I have been victorious. Using the latest aStats, and checked multiple times in campaign. Maybe 30% for the victor and 40% for the loser would be an idea.
    Oh, well that changes everything. I take back what I said, I thought it applied to the winner, in which case it would be a bit too high. In that case I think it is a good idea. Supported

  7. #7
    Decanus
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    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Sounds very interesting K.

  8. #8

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    One, simple method I was using before 1.0 was a simple mod which put 80-100 exp per turn to all ai armies. It wont solve any balance or ai issues but it simulates quite well the situation of champion training players armies. It seems to be reasonable and not ai cheat kind of stuff cuz as players we build exp giving stuff and we put champs in armies with training exp skill. With extra xp gain ai at least has the same adventage. Perhaps Kam, u could consider this simple method as global diff increase.

  9. #9

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Will this affect the way running down routing troops works? I've always found it a bit odd that routing men are so damn hard to kill in standard DeI.

  10. #10
    KAM 2150's Avatar Artifex
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    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    It makes it easier.
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  11. #11
    MagicCuboid's Avatar Biarchus
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    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Yeah I'll be honest, I didn't realize merging was even still a thing. Since Rome 1 I've done it by dragging and dropping the cards; since that didn't work anymore, I thought they removed the feature

    by the way, nice sharp new avatar KAM!
    "I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter

  12. #12

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Quote Originally Posted by MagicCuboid View Post
    by the way, nice sharp new avatar KAM!
    I prefered Rollo
    (yes thats my feedback of the day)

  13. #13

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Quote Originally Posted by MagicCuboid View Post
    Yeah I'll be honest, I didn't realize merging was even still a thing. Since Rome 1 I've done it by dragging and dropping the cards; since that didn't work anymore, I thought they removed the feature
    Wait, you mean that it IS possible to merge units in Rome 2?

    How?!

    PS: I am excited by this new update, and cannot wait to try it. Sadly my limited gaming time lately means that these forums are the closest I can get to playing, so keep the feedback coming!

  14. #14

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Quote Originally Posted by krunsh View Post
    Wait, you mean that it IS possible to merge units in Rome 2?

    How?!
    select both units and "ctrl + m". This feature has been present from release date

  15. #15

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Quote Originally Posted by rjacko10 View Post
    select both units and "ctrl + m". This feature has been present from release date
    Cool, but is there any UI element to do it.. Or do you simply need some forum knowledge of the hotkeys? Also can you do it with Garrison troops? I hate these fights with a bunch of new garrison with no more than 50 soldiers each.

    Probably not eh?

  16. #16

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Quote Originally Posted by krunsh View Post
    Cool, but is there any UI element to do it.. Or do you simply need some forum knowledge of the hotkeys? Also can you do it with Garrison troops? I hate these fights with a bunch of new garrison with no more than 50 soldiers each.

    Probably not eh?
    I think it's stated in the controls section in the menu. Can't select garrison units so can't merge unfortunately.. I hate those tiny worthless units taking up so much space on the battle screen!

  17. #17
    KAM 2150's Avatar Artifex
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    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Now it is Prince Devitt aka Finn Balor
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  18. #18

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Quote Originally Posted by KAM 2150 View Post
    Now it is Prince Devitt aka Finn Balor
    I thought it was Forest Gump to be perfectly honest.

  19. #19

    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    I liked Rollo a lot more, it suited you very well Kam! This avatar doesn't seem to "fit" you.

  20. #20
    Chris P. Bacon's Avatar Semisalis
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    Default Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Is it possible for you to put the pack on steam? This pack sounds perfect for spicing up boring campaign battles but I'm having trouble downloading it.

    EDIT: Also is it save game compatible?
    Last edited by Chris P. Bacon; January 31, 2015 at 11:51 PM.

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