Never been a fan of the slow battles, as people have said, it gives the player far too much time to flank, and the AI is to stupid to react, we have been using a modified version of DEI for some time now, doubled all the weapon damage, removed the AP damage from missiles and added it to the base damage, heavily armored units take far less casualties to missiles than men with no armor.
It works quite well, the battles are usually from 12-15 minutes, elite units can punch through the lines of low quality units, often taking away the opportunity for the player to flank and actually making the player react to the AI.
We have also reduced the flank attack morale penalty, far too many times I see units with the "Attacked in the flank" when they are not being attacked in the flank, also increased the walk speed and fatigue thresholds, no fun sitting around for 5 minutes waiting to get to the enemy, or watching the AI exhaust themselves getting to my lines by running across the map.
We have also given the AI very large income bonuses, and find that the AI field far better units mid game, the income does not cause army spam because they are limited by Imperium, and we also use Teukros's Sub mod that enables very hard campaign with normal battles for multiplayer.
I am considering removing the armor bonus from shields and returning the damage to the original values, shields should not add to the armor of a unit, the shield is used for melee defense and blocking missiles, as they are now, they have a chance to block a melee attack or block a missile, then when they fail to do this, they aid in further blocking the melee attack or missile by increasing the overall armor value of the unit, it's double dipping.




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