Page 43 of 43 FirstFirst ... 183334353637383940414243
Results 841 to 851 of 851

Thread: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

  1. #841

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    I tested some battles and got some weird results.

    2 low cost barbarian swordsmen charged into my high tier pike phalanx from the front, and with like 100 casulties (out of 300 men) they routed my pikes.

    Without this mod the pikes almost killed like 200-250 of the barbarians before they routed.

    This is too fast for my likes, but there are some really great ideas in your mod

  2. #842
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 u...

    EDIT: Nvm, not worth it

  3. #843

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    I have to aplologise for my last post, the weird results were due to a mod conflict, now that everything is working as intended, I really like this stuff

    One thing I noticed: the missle unit changed were good, but as for walled city defense, the reduced amount of ammo really hurts for the defender, could you consider adding some more bonus for them? like 60-75% more?

    Best regards

  4. #844
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    But that would just mean a huge advantage for when fighting on the battlefield. Unless and Im not sure about this, the bonus could be given to them ONLY if they are fighting in the city. But if this is not possible it would mean that to "sally out" would be a huge benefit for the defender.
    75% more ammo and a bunch of missile troops would mean you could tear the attacker apart before he even engage your troops.

  5. #845

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    Moved to submod forum for now.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  6. #846

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    Hi I have 2 or 3 questions to ask .This til march with mod mod else is up I must this mod in data?
    Final question is how to know if it is well install the difference is thank you grieve for these stupid questions.
    I just made a battle over 10560 men 9650 murder.
    The men murder ia 9650 9572 duration 11 minutes of battle?
    Jai rarely much mans death of 2 listed.
    Sorry for my english thank you.

  7. #847
    KAM 2150's Avatar Artifex
    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    10,440

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    This mod is not supported for now as most of ideas were incporporated into basic 1.1 release.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  8. #848

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    Thanks KAM

  9. #849

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    Thanks for your effort

  10. #850
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
    Join Date
    Feb 2008
    Location
    Athens
    Posts
    11,274

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    Your work is essential for Rome 2 KAM...

    Cheers

  11. #851
    PonySlaystation's Avatar Tiro
    Join Date
    Sep 2013
    Location
    Steiermark / Austria
    Posts
    280

    Default Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    oh ok so 1.1 is already including parts of this mod...great thanks!
    Ferrum Noricum


    TEAM SKAVEN
    TEAM DARK ELVES
    TEAM TOMB KINGS

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •