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Thread: Enhanced Physics in Attila total war ?

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  1. #1

    Icon3 Enhanced Physics in Attila total war ?

    would it be possible to give the game better physics effects?

    for example during a siege battle . when the tower gets hit and some stone parts fall down in a more dynamic way or even when the intire tower collapses .

    a nother example would be better particle effects for the fire mechanics and dust effect.
    or a better vegitation , interacting with with units and projectiles .

    last thinng would be naval ships that land on the beaches . they could terraform the sand a little into a pile when the tip of the ship hits the beach.

    PS: what realy awsome would be is , when we were able to set intire landscapes on fire during battles rather then buildings .


    what do you people think??

    yay or nay ?

    For the Emperor!!!!!!!!!!!!!

  2. #2

    Default Re: Enhanced Physics in Attila total war ?

    Thumbs up for better particle effects!

    To be honest I thought this thread was going to be about mass and forces rather than cosmetics - both topics are interesting though. In any case, while the suggestions are interesting, I think we're a long way from there with a good many of them. CA will most likely push the limits when that is necessary or when they wish to promote new dynamics in the coming titles. They should however really improve the dust more, it was excellent in Napoleon and could easily become that greatly enhancing element in battles again. It's nice to see them adding a little dust for Attila, but it's not at the level it should be at this point.
    Campaign modder for Ancient Empires


  3. #3

    Default Re: Enhanced Physics in Attila total war ?

    i would realy like to see an enhanced version of the fire mechanics. like i just said : let us set intire landscapes on fire . let us make fire traps for our foes not some like in rome . let us make a RING OF FIRE AND IT BURNS BURNS BURNS .....woops sry

    For the Emperor!!!!!!!!!!!!!

  4. #4

    Default Re: Enhanced Physics in Attila total war ?

    I have poor hope on better cosmetics: except some new effects like the razing of settlements on the campaign map, torching forests/buildings and a bit more dust, it seems to not have been greatly improved since Rome 2. Else why no announcement? (or point me where )
    If they had made an innovative bound into better physics they would probably have said so.

    At the moment what I read from previews is that graphism-wise its at a standstill and performance problems are still present.

  5. #5

    Default Re: Enhanced Physics in Attila total war ?

    I actually like the physics we saw in R2 and are seeing in videos for Attila.

    Go back and play Napoleon: Total War, and you'll see that the physics of destroying walls was way, way sloppier, even on highest settings. Shogun 2 was better, and R2 actually seemed a bit better than Shogun 2.

    As for unit collision, it's worse in R2 than Shogun 2, but only by a bit. It feels worse because the animations for melee units are not handled well, but the actual physics of colliding are not so bad. And as for cavalry charges, the issue is again not so much physics but more the way units hold (or don't hold) formation as they attack.

    Lastly, the R2/Attila engine is supposedly pretty taxed already... not sure Attila could handle much more thrown into it given that it's not significantly different engine-wise from R2.

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