Can you pls maybe tone down the number civil wars can happen,like before 1.0 when it was perfect,now whenever i expand with any faction its civil war almost 10-15 turns after each other?
Can you pls maybe tone down the number civil wars can happen,like before 1.0 when it was perfect,now whenever i expand with any faction its civil war almost 10-15 turns after each other?
Please check your PM folder-Garb.
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The civil war mechanic CA chose really makes no sense, so I don't mind changing it. I also use the linked mod and am very satisfied by it.
Civil wars are suuuuper easy to manage, in my current 340 turn campaign I had none so far I propably I will never have one. This system is fine polised with what we have now in game. Before Emperor Edition you would have civil war with magic armies and for no reason, now you know who will rebel and why, hence you can simply control your influence and even without super duper thinking never have civil war.
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That sounds interesting. In 0.96 I had civil wars every time in a simple manner (as Ptolemaioi and Antigonidai): all stacks, army or fleet, led by a general of other family defected, dito all regions with such armies in it plus some regions without armies. Plain stupid. Also regions owned by foreign powers defected to my rebels if a stack led by such a general was in the region at the start of the civil war! This glorious effect brought me some additional regions in the end without war with the original owners. And sooner or later the war came even with slight chance for it, I could do nothing against it.
How is it now? I'm inclined to stop using the less-civil-war-mod to try it.
Last edited by geala; January 29, 2015 at 06:39 AM.
I think the largest problem here is that while Multi-Party factions are working fine, Single-Party factions are not working correctly. So some people are saying civil wars work fine, while others are saying they are broken.
Check out my posts (#3 and #26) in this thread to see why:
http://www.twcenter.net/forums/showt...Party-Factions
The same Sparta game at Imperium level IV, but my civil war risk goes from low to none when I go below 65% influence. You are supposed to have 65%< Influence to have civil war risk stay at it's lowest according to the DeI Manual that is stickied, but the screenshots show that 65%< actually results in higher civil war risk rather than 65%> influence.
How exactly can you avoid civil war with factions like Seleucids if you have imperium level 4 or more? To my knowledge, in DEI you are not supposed to get 0% chance with them on level 4 or more. You can of course make peace with the rebels, but that doesnt seem to be intended tactic.
Edit: I am not saying CW are dangerous if you know who to put in charge of armies, they are just very annoying, because your alies and satrapies tend to steal your land.
Last edited by Philozoraptor; January 29, 2015 at 04:52 AM.
Have you used that civil-war submod Chris linked for us? I'm pretty sure that is the one I've been using lately and so far in my Selukid campaign I have yet to have a civil war. At points my influence skyrocketed to 90%, while I was at Imperium V (at VI now), and all I had was a medium chance of civil war. Sadly at this time my Empire is massive, stretching from the Bosphorus to Baktra, and I needed the armies sacking Saka Rakua lands to fortify my northern flank so what money I had left I spent lowering the gravitas of other families which lowers my influence. In turn, keeping Civil War out of my game lol. What I've seen is keeping it under 65% influence is best, and like I said I'm at Imperium VI now with hopefully no chance of a Civil War as I begin my invasion of former Ptolemiac lands and possibly the Hella's. Problem is, I never like fighting on multiple fronts![]()
40%
40%
40%
40%
"It's a real upgrade, and we're not even halfway to alpha."
A tactic that seems to work for me to avoid civil wars is to adopt all the members of the other factions that I can and then go all Godfather on the faction leaders and assassinate them.
Last edited by Meethos; January 30, 2015 at 07:56 AM.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
-Albert Einstein
All you have to do is look at the scriptorium and Dresdens guide to politics. Keep your familiy-influence as high as possible with 2-party factions and between 30-40% with 3-party factions. Highest bonuses and no civil wars whatsoever. Empire level never comes into it as long you keep that up. Easy.
Last edited by Cambion; January 30, 2015 at 07:52 AM.
I normally let them adopt then the next turn I bribe/adopt them back for a fraction of the opposing party adoption contra offer gold (lol that sounds right ?)
It helps a ton , when my influence is rocketing since I "spread rumors" 1st, -10 influence, then re adopt/bribe at -15 or -20 influence...
all at a cost of 5000 instead of 30 000 ...
I also kill all "3" ambition opposing leaders and look to have them with max "2"
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__________________________________________________________________________________________________"Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."
According to the scriptorium for single party factions being below 65% gives low chance. I am playing as Parthia, I am at Imperium 6, have 73% influence, yet my civil War chance is at medium...
Now i have 53 % influence,and still medium chance of civil war...10 turns,high chance of civil war,high chance of civil war BOOM!Civil war!for the 6 time in 1 game,cmon!??!?!
Please check your PM folder-Garb.
D I V I D E - ET - I M P E R A
& A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
__________________________________________________________________________________________________"Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."