NEW! Important note: I've updated the startpos for the 1.3 release. This may affect compatibility with other submods, but starting unit sizes will now be correct. Also, for this update I've had to redo a lot of the work for this submod, so errors may have crept in. Please let me know if any units have incorrect sizes or an incorrect number of horses/men.
Am I the only one who misses the ability (from pre 1.0 DeI versions) to make Roman armies with semi-historically accurate numbers? Well, I've (sort-of) brought that back. I've adjusted most unit sizes to be slightly bigger (Details below). Roman triarii are still 240, because they historically used half-size maniples which is hard to do unless I actually cut unit sizes in half. So your armies will have slightly more triarii than real Roman armies. Of course, cohorts are still actually just maniples. To do accurate cohorts, I'd have to double the unit sizes, so I've compromised for playability. The battle maps are too small for really accurate numbers anyway.
This submod also increases the sizes of some of the weaker levy and garrison units. This is to make them a bit more attractive as a recruitment choice, and more dangerous in AI hands. The only real issue is again - maps are too small to really do much with it. City and fortification maps are the worst of course.
This should go without saying, but also avoid coastal landing battles with transports (actually, this may be fixed in the latest version of the game, since transport ships can leave after disembarking troops now, but I haven't had a chance to test it). I've adjusted the number of transports for most units, but that comes with its own issues. It seems that the maximum number of men per transport is 164. Anything above that requires an additional ship or else you'll end up with some part of the unit stuck under the middle of the map.
The population system will think the units are the normal size when you recruit them, but replenishment should work with the new numbers.
I should also mention that these changes are not balanced. I've spent relatively little time balancing this, so let me know if anything is just stupidly OP.
List of unit size changes (on ultra settings):
War dogs, artillery, and naval unit sizes have not been changed.
Melee Infantry
- Professional - 240
- Hoplites - 300
- Roman double strength units - 400 (unchanged)
- Barbarian/Some levy units - 360
- Weakest Levy units - 480
- Pikemen - 256 (unchanged)
- Levy Pikemen - 512
Missile Infantry
- Regular - 200
- Bigger (some factions have more men per unit) - 240
- Roman double strength units - 320 (unchanged)
Cavalry
- Heavy/Western - 120
- Light/Eastern - 150
- Nomadic Heavy/Parthian Light - 175
- Nomadic Light - 200
Elephants
- African (no platform) - 22
- African War Elephants, Indian, Syrian - 44
- Unique Taksashila Indian Elephants - 60
Chariots
- Scythed - 44
- African, Noble British and Celtic - 60
- British, Celtic, Sabaean, Indian - 72
And the download itself:
Mediafire Link
Steam Workshop Link
Changelog:
10/26/2015 - Remade the submod from scratch for DeI 1.1. Now works with the GC, not just custom battles! Also uploaded to Steam.
10/29/2015 - Updated with some changes for DeI 1.1a, as well as several startpos fixes. All minor factions should have the correct starting unit sizes now.
11/5/2015 - Updated for DeI 1.1b, and made some other small fixes here and there.
12/16/2015 - Updated for DeI 1.1d. Changes to other campaign startpos files are delayed for the time being.
10/24/2017 - Unit sizes updated for DeI 1.2. Startpos not yet updated for 1.2.
8/12/2018 - Updated for DeI 1.23. Still no startpos.
9/11/2020 - Updated for DeI 1.2.6a. Increased nomadic cavalry unit sizes. Probably no startpos changes from here on out, as it's too time-consuming to update that.
9/12/2020 - Fixed Rhodioi Epilektoi unit size and Pontic Lancers horse entry (fixed in main mod but you'll need this fix if you're using this submod).
9/16/2020 - Fixed Dacian Axemen and Thessalian Levy Hoplite unit sizes. Moved Scordisci Elite Infantry recruitment to Pannonia (this change coming to the main mod soon)
9/22/2020 - Various fixes to unit sizes here and there, increased Parthian light cavalry unit size, and incorporated fixes from the 1.2.6b hotfix.
1/27/2021 - Fixed Macedonian Hiera Ile bodyguard units having the wrong number of horses assigned.
2/27/2021 - Updated for DeI 1.2.7.
3/1/2021 - Updated for DeI hotfix 1.2.7a.
3/15/2021 - Added a few minor fixes from fix pack 1.27b. You don't need that fix pack to use the mod, but it is encouraged.
3/16/2021 - Another minor update to fix a Germanic AOR unit (full fix is in the fix pack).
3/18/2021 - And one more to fix the unit size of Alan Noble cavalry.
3/25/2021 - Updated for DeI 1.2.7b.
8/27/2021 - Updated for DeI 1.2.8. Also made some changes to ship numbers to try and fix issues with landings.
9/3/2021 - Updated for DeI 1.2.8a.
2/24/2022 - Updated for DeI 1.3. Startpos now included again.
5/30/2022 - Fixed a few errors/wrong sizes and fixed the mediafire link.