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  1. #1

    Default Knights too weak ?

    First the knight and cavalerie is too cheap :
    Armored sergeant : 720 fl mounted sergeant : 770 fl

    Second : they are too weak. I've charged a unit of almughavar with feodal knight and i was anihilated. Everytime my knights charge, then stop just front of the enemy and fight with their sword. That's really sucks. RTW's charges were far more impressive and devastating !
    IT'S MEDIEVAL TIMES this time, we want real cavalry charges , expensive and overpowered knights !

  2. #2
    Indefinitely Banned
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    Default Re: Knights too weak ?

    Hmmm, thats no good. Are you charging from a far enough distance? And are all your horses tightly packed when charging? Cuz from the demo I noticed that if a couple are riding ahead they tend to stop the momentum of the rest of the horses charge.

  3. #3
    Tom Servo's Avatar Semisalis
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    Default Re: Knights too weak ?

    I noticed also that my knights will randomly switch to swords mid-flight and just charge with swords or sometimes just stop in front of the enemy. The other bad part is that when they finish their attack and you order them to attack something else they still have their swords and dont change back into lances.

  4. #4

    Default Re: Knights too weak ?

    Quote Originally Posted by Tom Servo
    I noticed also that my knights will randomly switch to swords mid-flight and just charge with swords or sometimes just stop in front of the enemy. The other bad part is that when they finish their attack and you order them to attack something else they still have their swords and dont change back into lances.
    Proly because a lance was a 1 time use only weapon and the creators are trying to add realism to the game.which is why like was momentioned you should charge then pull back and charge again.
    "Only the dead have seen the end of war." - Plato

  5. #5
    Tom Servo's Avatar Semisalis
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    Default Re: Knights too weak ?

    Quote Originally Posted by rohanspear543
    Proly because a lance was a 1 time use only weapon and the creators are trying to add realism to the game.which is why like was momentioned you should charge then pull back and charge again.
    So in medieval times knights would stop in the middle of the corn field 50 meters away from the enemy, switch to swords, wait 1 second and start charging again with swords?

    Anyway after experimenting a bit i know what Lusted means now, basically if you notice all units sometimes have a move order on the enemy instead of an attack order. When this happens to cavalry they just run blind until they find the enemy when they realize something is there and they attack with swords. But if you single click at a distance they get the attack command and "see" the enemy and start the charge. Im having fun trying to run them in different angles and distances and then press single click just so the transition goes more smoothly and faster.
    And if the charge works the knights are perfectly good 1 on 1 fighters, they arent paper like RTW.

  6. #6

    Default Re: Knights too weak ?

    Quote Originally Posted by Tom Servo
    So in medieval times knights would stop in the middle of the corn field 50 meters away from the enemy,
    They didn't have corn back then in Europe, I think?

  7. #7
    Tom Servo's Avatar Semisalis
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    Default Re: Knights too weak ?

    Quote Originally Posted by Sulla's Dog
    They didn't have corn back then in Europe, I think?
    Probably confused with crop field.

  8. #8

    Default Re: Knights too weak ?

    Are you following the formula of having them stop, stand still and form a formation, and then charge?

    If you have them continue on from a movement to a charge, it seems to not work in RTW. it might be occuring again in MTWII.

  9. #9
    Nutsack's Avatar Primicerius
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    Default Re: Knights too weak ?

    Quote Originally Posted by Ahiga
    Are you following the formula of having them stop, stand still and form a formation, and then charge?

    If you have them continue on from a movement to a charge, it seems to not work in RTW. it might be occuring again in MTWII.

    Charging off from an movement works fine with me in RTW, they charge neatly and make a good impact upon the enemy.

    Quote Originally Posted by Tovi
    First the knight and cavalerie is too cheap :
    Armored sergeant : 720 fl mounted sergeant : 770 fl

    Second : they are too weak. I've charged a unit of almughavar with feodal knight and i was anihilated. Everytime my knights charge, then stop just front of the enemy and fight with their sword. That's really sucks. RTW's charges were far more impressive and devastating !
    IT'S MEDIEVAL TIMES this time, we want real cavalry charges , expensive and overpowered knights !
    Considering from experience that CA usually leans more towards gameplay than historical accuracy. Let's say that if i wanted better gameplay in the game rather than better historical accuracy, having cheaper knight's and having them less powerful is definately what I would prefer. Not only would it improve the tactical part of a battle (having to flank with the cavalry instead of just simply charging straight-ahead), but the costs of the knight's would also improve the campaign part of the game.

    Don't get me wrong here though, i agree with your point just giving you some thought (if you didn't already know everything i wrote of course )

    Oh and by the way, you have no idea how jeallous i am at you right now since you have the game ...
    Though it will be released here on my birthday! (The 14th) So that's always nice.


  10. #10
    Taelok's Avatar Senator
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    Default Re: Knights too weak ?

    Having played the game for quite a bit, cavalary is no longer the be all and end all of armies. You really need to use your cavalry with care now, else they will be bogged down and useless.

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  11. #11
    Tom Servo's Avatar Semisalis
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    Default Re: Knights too weak ?

    No, on one occasion i had 5 mail knights charge 2 bodyguard units on an open space with plenty of buffer zone for momentum and just 1 second before impact they stopped and changed to swords.

  12. #12

    Default Re: Knights too weak ?

    Knights would be supposed to just trample everything that stands in their way (ok, not like elephants, but the first line of soldiers charged by fully armor claded charging shouldn't stand much a chance...), but they dont cause that much damage... I agree that they should be much more expansive, but much cause much more devastation also, it would be more representative of reality.
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  13. #13
    pero's Avatar Miles
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    Default Re: Knights too weak ?

    errr i liked my cavalry in rtw. i won many battles just because they were my good backup.
    Um caruje, Snaga klade valja!!!

  14. #14

    Default Re: Knights too weak ?

    I think it easy moddable (then unpack relized) jast did REAL masses for horses (500-600 Kg with knight) when 4 line of infantry to sweep away on the way knights. Its work absolutly fine in RTW endgine (one feature (from hundred) in my mod HardGame )

  15. #15

    Default Re: Knights too weak ?

    ive thought since demo, wouldnt it be nice if there was a special ability button for cavalry, that controlled wether they used their lances or swords

  16. #16

    Default Re: Knights too weak ?

    In real spears should broken after the first impact and disapier, after knights must use only swords.
    But this maybe dont moddible . :hmmm:

  17. #17
    smoke's Avatar Positively positive
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    Default Re: Knights too weak ?

    It has been said over and over that in order to use them properly you need to charge, pull back and repeat.
    CAVE CANEM

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  18. #18
    Germanicus75's Avatar Domesticus
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    Default Re: Knights too weak ?

    LOL. First people complained cav was too uber in Rome. Now when cav gets toned down, they complain it's too weak :-)

  19. #19

    Default Re: Knights too weak ?

    Yes because in roman era it was impossible to charge because the lack of stirups. BUT in medieval era, horses were bigger and knights charges were deadly.
    I thought it was ok when they were slaughtered by spearmen but not by archers !!!!

  20. #20

    Default Re: Knights too weak ?

    Perhaps they will make the knights more powerful with the patch.

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