If you want to move your forces on the game hex map, you must post in this thread with the relevant details. This includes your starting position's grid number, the destination's grid number and the the ships you're looking to move.
Moderators will assume that you wish to take the most direct route from A to B unless you specify a preferred alternative. As an example, if there is a particular asteroid field you wish to avoid, you will have to make that clear.
The total time taken to make a movement can be calculated using the calculators developed by Honors Bastion, found here.
[B]Start Hex Number:[/B]
[B]Destination Hex Number:[/B]
[B]Fleet Composition:[/B]
[B]Notes:[/B] Any other details moderators need to know.
When a new system is discovered, moderators will update the hex map to reflect the development.
Movement and Exploration
Last edited by Honors Bastion; January 27, 2015 at 01:20 PM.
Following the news about a potential incident regarding Marune, Duke Alexei Au'lair orders the mustering of all the forces from the Castor Domain to form up within their respective home territories for now.
The Au'lair Fleet composed of the warships of the Castor System in addition to that of the Cyngi System are to travel through the warpgates from Castor all the way to the Delpha System.
That is a total of 24 hexes with the fleet moving at a normal, 100%, rate since the lowest speed in the fleet is a 2. ETA is 24 horus as of this post, so 7:37 AM CDT or 13:37 GMT.
After being informed of the potential border incident and threat of war with Marune, Duchess Saeko orders the forces of the Metropolis domain to be mustered on their home systems.