
Originally Posted by
Tiberius Crackus
Though a fan of the series from the very beginning, I have been fairly active on the forums since feeling the need to speak out after Rome 2 came along.
As I'm sure we're all aware, community forums (and pretty much any any place where the game can be discussed) have been plagued by fractious disputes that can often be boiled down into the "hater vs fanboy" paradigm. These are frequently fuelled by smaller disagreements over design decisions as - inevitably - every player has their own particular notion of what constitutes the best balance of realism/arcade/deep strategy gameplay. So much discussion seems to be dedicated to these that little is reserved for the more fun/interesting aspects which a game like this should inspire its players to talk about!
So, I have a recurring question that I'd like to throw open to you all, particularly those who have some insight into the design process as I have little idea of the cost/feasibility of its implemetation. Basically:
Wouldn't it be a whole load better for this game if CA were to release it with a variety of different options that allowed players to tailor how they experience it according to their own personal preferences?
The benefits seem obvious to me. Think of how much outrage and disgust Rome 2's arcade style combat was met with even after problems with its malfunctioning AI were remedied. Plenty of fans - long-standing or otherwise - can't stand the style which CA decided to go for in the their last game, but none had the option to play it any other way. Asked a few months after release only 1% of over 4,000 people said they would favour arcade gameplay over historical accuracy, yet that was what we were given so until a decent mod came along, we just had to suck it up.
My point is, couldn't all of this have been avoided if the game had different modes which people could select either at the beginning of the battle or campaign which allowed greater focus on tactics/strategy, realism/fast-paced battles, gamified abilities/historical authenticity.
What is everybody's thoughts on this? From a design point of view, I imagine the easiest way of implementing would be a selection of predefined settings such as:
- Multiplayer
- Arcade
- Normal
- Hardcore
- Realism
Certain things (like special abilities, capture points etc) could be included in some but omitted from others, while new features and mechanics could feature exclusively in more hardcore/realistic setting to keep players with more mature or history-oriented tastes happy. The same principle could also be applied to the Campaign side, by handing over more complex/depth-giving features to the AI to manage on the easier settings.
This approach would avoid alienating the casual/young gamers that CA seemed so happy to satisfy with the last game but it would also keep the really dedicated fans hooked to the series and spending loads on DLC etc. No doubt it would be hard work and expensive to implement more customizable options but the return would surely be worth it, no?