Question:
Cinematic Combat Mod...this work with DEI ?
http://steamcommunity.com/sharedfile.../?id=377025889
It can be run Cinematic from DEI, but as far as he correctly to work with him?
What are the opinions..?
Question:
Cinematic Combat Mod...this work with DEI ?
http://steamcommunity.com/sharedfile.../?id=377025889
It can be run Cinematic from DEI, but as far as he correctly to work with him?
What are the opinions..?
Yes and no, I believe it will work as intended. However, this changes the rules in such a way that the kill rate is effectively increased through hit %, and I would imagine that this may upset the unit balance in favor of the shock-oriented heavy hitters. In light of that, I haven't tried the two together personally. It will certainly liven up the pace of battle, so if this is something desirable, perhaps this could be a good thing. Give it a go.
After you try it for yourself, if you're happy with the result say so in the comments on Steam if not here as well, since there are a few people on there were curious as to whether or not this mod is compatible with DEI too, I noticed.
This mode speeds up the killing in melee more other mods on the animation.
The attack was effective, so the same skill as "a reflection of the onslaught."
With the barbarians became much harder to fight. With their skill "mad rush" my advance units suffer losses and panic in the first minute of the fight.
Even the basic army of barbarians, becomes tangible problem.
Many animations, which are in vanilla with this mod, in battles with DeI absent.
I tried the mod in two battles, one in a campaign and one custom. It changes the battles compared to DeI. I nearly lost the campaign battle because my units broke faster than expected. From the custom battle I would judge that melee attack becomes more important and armor loses a bit. Although my heavily armored highest tier infantry unit of 200 beat an unarmored medium quality unit of 300 (both hat sword and shield), it did so with more casualties than expected.
What I don't understand is why I see more animations with the mod than without in DeI although the mod only contains a kv_rules file??
To watch the actual combat is more fun with this mod. However I'm inclined to use Mester's DeI submod which also contains animations and has hit chances more in line with DeI. What I also will try is the Cinematic Combat mod with melee stats similar to the faster_battles DeI submod (which is still much less chances than in the vanilla Cinematic mod).
All I know is that there appears to be more than one type of combat animation, whether in vanilla or DEI - some fight one on one, eventually triggering a kill animation, otherwise they simply drop dead in the thick of melee. I believe that this dichotomy represents the role played by single combat as opposed to being smothered amidst the crush of being smashed, knocked down, trampled, or otherwise smothered by the weight and onslaught of an opposing formation. Using DEI reflects the fact that casualties between armoured and shielded units in melee occur at a relatively low rate, particularly wielding spears, unless shock value and battlefield disposition come into play. I haven't tried this cinematic mod because I'm not disappointed in the low kill rate across the line when the kills still happen quickly in areas of local superiority, while flanking, charging, fighting light infantry, and when running down routed foes. These are the areas of battle that catch my attention most frequently anyway, as they tend to require the most micromanagement, and I'd prefer for the kills to happen there than offscreen anyway, at least when I'm zoomed in. This mod just doesn't add any new animations, it simply makes the ones that are already there happen faster.
If you know where to look, and you keep watching those spots, you'll still see plenty of kills. I remember in my CiG campaign a couple months back, I had just routed a MUCH larger Suebi army, and was feeling quite victorious as I ran down their general and his unit, the infamous Ariovistos and the last of his spearmen. One of my mounted legionnaires caught up and began to fight him, he blocked, hit back, and turned to run - promptly smacking into a legionnaire on foot. You could almost pity the terror in his eyes after the victorious Roman blocked his attack, slashed him across the abdomen, and proceeded to decapitate him.
I get your point but in the DeI pack there are animation tables and I thought that only certain and few animations were used in DeI because some are (correctly) judged as too much over the top and Hollywood-like. Decapitations and slicing legs seem to be in the DeI files then, although such things surely happened very seldomly in real battles. I think I have to play a vanilla battle to see what additional moves are in.
BTW, the mod is seemingly removed from the Steam page now.
Player Normand fully adapted for animation Cinematic Combat Mod for DEI:
https://yadi.sk/d/7vGcue9YeMcoq
However, while fighting too fast. And yet it is necessary to use the optional More Bloody Animation:
http://steamcommunity.com/sharedfile...ext=More+Blood
The best Cinematic animation effect for DE is :
adapted Cinematic Combat Mod by Normand + More Bloody Animation(@@@@cinematic_combat_mod + @@_aaaplusbloodykills)
I tested it and you can test it yourself...))
I don't mind to see more of hollywood type of battles as long as it does not change balance of DEI's battle system, in this regard vanilla is much more fun than DEI. It's kind of things I'm ok with from time to time. It's better to see some cool animations of decapitation than endless air poking.
So, which mod does not change battle balance of DEI, but adds more of rare killing animaions?
ThiS is True. Dei need such a submod.
Nope, but submods are welcome.
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They are unrealistic and make combat even more blobby.
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