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January 26, 2015, 03:19 PM
#1
How to Script Province-Specific Events?
I have done a fair bit of R2TW modding, but I'm pretty clueless when it comes to scripting events. Would appreciate any help...
I'd like to mod in events that would add a public order modifier to a province for one or a few turns. (Really, I would like the provinces to rebel, but if that is not possible than scripting in -200 PO per turn will do.) Ideally, the likelihood of this happening could be based on province-specific factors like culture, but even if it was random (e.g. a 1% chance of occurring per turn for every province) that would be fine.
The problem is that I have absolutely no idea how to go about doing this. What files should I look at? I don't need my hand held for the details, but a point in the right direction would really help. Thanks.
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January 26, 2015, 05:53 PM
#2
Re: How to Script Province-Specific Events?
So far, I have not found a scripting command to apply an effect to a region/province. It is possible to set the public order of any region with a simple script command.
scripting.game_interface:set_public_order_of_province_for_region("REGIONNAME" (string), PUBLIC ORDER VALUE (Integer -100 to 100))
example: scripting.game_interface:set_public_order_of_province_for_region ("rom_italia_latium",-100);
For a basic scripting tutorial use http://www.twcenter.net/forums/showt...-Script-o-Rama
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January 28, 2015, 08:56 AM
#3
Re: How to Script Province-Specific Events?
Thank you Litharion. That is helpful, as is the tutorial.
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