Hi all,
Here is something that has been growing in my mind for some time now. I love the unit variation idea. Especially the more barbaric unit types being a total mix-up of different armours and clothes. However, are all the correct hemlets/armour being used.
I'm no historian at all, so look forward to the more learned comments to come, but have we been using some helmet/armour types as unit variation in the wrong places? Sometimes I feel a little robbed of distinctive flavours you get from fighting different cultures in different parts of the world as there is fair amounts of re-use. Do you think that sometimes, with less unit variation, it may add to the feeling of greater variation between cultures and regions?
This isn't perhaps specifically a DEI issue, but more an observation of modding in general on TWC.




Reply With Quote






