I want to raise an issue of autoresolve, i hope the DEI team can balance it better (for 1.1, 1.5 or whatever
)
Autoresolve significanlty understates the strength of army of good units.
It forces me to play those dumb minor city siege battles, because if i autoresolve, i lose like 40% of my army.
And that is not acceptable against a garrison of levies and a bunch of average spearmen.
Now to illustrate I have this sequence of screenshots:
I, as sparta, with my first army (most exp) attack a minor settlement of pontus, reinforced by a pontic army.
Obviously, I have an advantage of better troops, better troop exp and being able to defeat the opponent in detail if they stay in town.
If the enemy sallies, I would say 30% losses would make sense thus I would have autoresolved a close victory on 50% losses.
However the power meter is seriously off the mark... so I get angry and start making screenshots
Dear autoresolve suggest 0 survival, 0 chance to win.
I have to fight, therefore, as the forecasted result does not make any sense at all:
step 1
0 chance to survive for enemy reinforcements
step 2
A good move by AI, sallying to help his buddy (why not 15 mins earlier? ah?)
step 3
The reinforcements are almost destroyed, i pin the sallying force while i deal with the elite units in reinforcements
A logical conclusion
I would have accepted 50% losses to allow me to save some time and get on with campaign. Instead, i am forced to play an easy battle and the AI has even less chance to stand up to my armies, thereby decreasing the overall challenge of the campaing.
Nest turn I will be ready to go and attack another settlement. At 50% loses I would have spent 2-3 turns replenishing.
I think it is the worst of 2 worlds:
1. autoresolving is unfair and punishing for good armies, makes campaing a chore (always attack with 2 armies, or tailor armies to suit autoresolve)
2. playing without autoresolve makes the campaign silly easy
There should be a middle ground (as is with attack-sieges of walled settlements), where by playing manually you could decrease casualties by 10% or 15%, but would rather get on with campaign and accept those losses (roleplay that you gave a chance to a new general, bla bla).
I understand, I would have won had I been playing manually as Pontus, it would have not been easy and I would have lost a lot of men, as killing those spartan hoplites would have been a tough call.
Essentially, if playing a faction with average but numerous troops you get an autoresolve bonus, while playing with stronger troops - a malus. That does not make sense and makes greek and roman campaings boring.