I can't get ballistas and catapults to place on the ramparts and wall tops during a defensive battle. Is there a fix for this? Maybe make the footprint of the wall bigger or the catapult a little smaller?
I can't get ballistas and catapults to place on the ramparts and wall tops during a defensive battle. Is there a fix for this? Maybe make the footprint of the wall bigger or the catapult a little smaller?
It is an M2TW engine limit, so no, it can not be done, nor there is a fix for it.
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.
thanks for the reply sir.
How hard would it be to design a Moria based upon the book with multiple levels that would have to be cleared out as Balin would have had to have done based upon the writings of Tolkien. If there is a limit to the battleground size perhaps multiple battlegrounds could be stacked with stairway loading entries typical of many such games.
I guess I need to know what program the battlegrounds are designed in and how to stack them in the script.
K I will research that. I'm also wondering if there is a way to bump up the difficulty level from very difficult to impossible. Is there a file I can modify to tweak it slightly harder for the Moria campaign? I'd like to see at what level it becomes 50/50 to pass or fail. I'm about 80% success right now. They keep resetting my units to full.
I was able to make the Moria campaign harder, first of all I selected the small unit size for the game in the initial options. Then I modified the campaign files to give misty mountain clan 65,000 gold. Another way to make the campaign harder is to NOT generate any allies who will thin out the orcs with you or for you. The moria game crashes a lot, but the order of sequence to get it to work every time is do the quests by the arrows but IGNORE the last arrow. If you do the arrow by the fort to Moria it will populate Moria with some Balrogs that bug and after you win the game crashes. So take Moria first, then go back and do the Balrog campaign after the city is yours at a later turn. Don't try to fight two battles in one turn, that crashes the game as well. So when the orcs try to block your path it might take a round or two of attracting them into the "hot gates" between two hills and use your infantry to knock their numbers down a turn or two before you advance and drive them off, opening position to lay siege. After doing this your troops are worn down enough to make it interesting.
I've also found it is harder if you don't help the Beornings in the siege, and let the orcs take them over. That builds the troop size of the orcs and you don't get their helper axemen, who are terrible units anyway.
Other things I did to make it harder, is I modified the unit files to make the nobles, axemen, miners weaker in armor and weaker in attack. I got slaughtered pretty quick doing this so don't go too drastic. Especially the axemen and crossbowmen because they're pretty crappy to start with as it is, and double that for miners... Another thing to make it interesting if you are underpowered is if you piddle around the first few turns and don't go anywhere after you free the snaga miners, you can hire some decent infantry mercenaries (sons of the fallen). Tho that puts you into debt.