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Thread: Commercial Stimulation Edict + Slaves increase

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  1. #1
    PonySlaystation's Avatar Tiro
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    Default Commercial Stimulation Edict + Slaves increase

    hey all,

    i have a question related to the Commercial Stimulation Edict i use (quite often) in my current Campaign with Rome. it says f.e. +20% commercial income and +20% slave population over time. as far as i understood it the slave population should actually grow when ending your turn. but when i check my slave population from turn to turn its still dropping in that region. how does this actually work? does the +%slave pop from this edict just not work or is it not countering/disabling the default slave population decrease (default slave decrease>slave increase from the edict=overall the slace pop is still decreasing) you get in your provinces every turn?
    Last edited by PonySlaystation; January 23, 2015 at 07:12 AM.
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  2. #2

    Default Re: Commercial Stimulation Edict + Slaves increase

    I have noticed the same problem lately since the last patch when playing as Rome. However it usually happens after I used a sell slaves edict the turn before and then I switch over to another edict. It seems like the game doesn't register the change in edict and just keeps selling slaves. However If I restart the game the problem usually goes away.

  3. #3

    Default Re: Commercial Stimulation Edict + Slaves increase

    It is not an automatic "I gain slaves" button.. Slaves must be captured, after all. The base of the slave gain is negative each turn, no matter which edict you choose, the slaves wear off. To get a positive gain, you need to mitigate those losses - build slave buildings, there are many more tiers of them available in DeI, compared to Vanilla. It has always been like this, and not changed since the last patch.

    Just arbitrary numbers to get my point across: So if you lose -25% per turn, have the edict active for +20%, then you net out at -5%. If you have the slave buildings in a province, you may lose -10% per turn, then have the edict active for +20% and get +10%.

    As with any type of "wealth" ressource, be it culture, industry or agriculture, with slaves you'll also want the proper buildings to get it to work properly for you. You can also install secondary industry buildings and look for other buildings that may improve commercial stimulation (there are a lot, yellow city-centre line and e.g. the secondary yellow buildings -> market line).


    Hope that could answer some of your questions

  4. #4
    PonySlaystation's Avatar Tiro
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    Default Re: Commercial Stimulation Edict + Slaves increase

    Quote Originally Posted by Ritterlichvon86 View Post
    Just arbitrary numbers to get my point across: So if you lose -25% per turn, have the edict active for +20%, then you net out at -5%. If you have the slave buildings in a province, you may lose -10% per turn, then have the edict active for +20% and get +10%.
    ah ok...nice to know! i just wasnt sure how the slave pop system actually works. gonna try convert a four settlement province into a slave province as they get more slaves than smaller provinces (i think ).

    Quote Originally Posted by Ritterlichvon86 View Post
    Hope that could answer some of your questions
    yeah pretty much everything was answered what i asked for thanks alot!
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