
Originally Posted by
Ivan_Moscavich
The experience gain from champions is more in effect to mitigate the loss from replenishment, not to train your troops into super men over the course of ten turns like it used to. It was changed to be like that on purpose, and I don't see the problem with actually having to commit your troops to combat to get them more experienced.
I mean, it is a wargame after all.
As for experience not being a huge stat? The difference between three bronze and one silver chevron in most cases I've seen is several points of a stat. That's the difference between hard and very hard difficulty levels as far as AI stat buffs are concerned.
Experience also raises morale significantly, letting units stay in the fight longer. It's a pretty big deal, I'm not sure where you're getting that it's not.
Other than that, their main utility is to enhance the movement range of your armies. Spies do it as well, but your spies should be exploring and using poison on enemy armies and cities, not stuck in armies.
In essence, champions are the best to put in armies BECAUSE the other agents are better used outside of armies.
Also, Governors were specifically made resistant to evading enemy agents because of their focus towards province management. And the army support skills are getting nerfed hard to ensure they're being used as provincial managers rather than ways to reduce army upkeep.