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  1. #1
    swabian's Avatar igni ferroque
    Join Date
    Dec 2005
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    Germany
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    4,237

    Default Game Duration

    Just in case it isn't known yet (haven't seen it yet here): go into data/world/maps/campaign/imperial_campaign/descr_strat.txt and change the value 'timescale' from 2 to 1 for 450 rounds and 0.5 for 900 rounds (i think other decimals are accepted as well, like 0.75 for 600 rounds and so on). Seems like they implemented a clever solution for the frequency of scripted events. Lovely game btw. very very good, i'm entirely regaled even the german voice synchronization is good. *keeps on tyrannizing europe*

  2. #2
    Germanicus75's Avatar Domesticus
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    Jan 2006
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    Britannia
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    2,447

    Default Re: Game Duration

    Danke schön ;-)

  3. #3
    edmont's Avatar Miles
    Join Date
    Aug 2006
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    Stock-m, Sweden
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    384

    Default Re: Game Duration

    Quote Originally Posted by swabian
    Just in case it isn't known yet (haven't seen it yet here): go into data/world/maps/campaign/imperial_campaign/descr_strat.txt and change the value 'timescale' from 2 to 1 for 450 rounds and 0.5 for 900 rounds (i think other decimals are accepted as well, like 0.75 for 600 rounds and so on). Seems like they implemented a clever solution for the frequency of scripted events. Lovely game btw. very very good, i'm entirely regaled even the german voice synchronization is good. *keeps on tyrannizing europe*
    Can you mod German voices like in Chivalry TW?(for English version)P.S.I think they (Chivalry) used Imperial Glory.May be question is prematural CA should release extractors for files first.
    Last edited by edmont; November 09, 2006 at 01:37 PM.
    Make WAR not LOVE.In the GRIM DARK MEDIEVAL there's only WAR !!!

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