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Thread: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

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  1. #1

    Default PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    The mod is excellent i love it, but it lacks a higher level of difficulty , legendary level is very easy , the AI sleep much lacks aggressiveness. to divide et impera to be completely lacks a submod extra dififultad for hardcore gamers

  2. #2

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Specifically battle or campaign?

  3. #3

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    +1

  4. #4
    Zonac's Avatar Miles
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    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    should have been posted as request for a submod in the submod forum ... But try for once in a while a little faction in the wrong region like masilia or galatia and don't turtle in the beginning / always be at war with everyone you don't like . then it will be dificult on legendary
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
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  5. #5

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    I'm playing in VH and H in battles and it is fun. However I always win. I wanna lose. I don't want to win! I want to be flanked and destroyed by other nations in the campaign...

    The IA is super great in battles (I really LOVE how it moves), however in the campaign map it could be a little bit better.

  6. #6

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    It is possible I will do a hardcore submod soon for those who want it. You have to remember that we balance DeI for all kinds of players. If you read various posts/comments, you will see many people find it to be too difficult or just difficult enough in the mod's current form.

    There are regularly posts from players asking why the mod is so hard or why a certain faction is impossible.

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  7. #7

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Quote Originally Posted by Dresden View Post
    It is possible I will do a hardcore submod soon for those who want it. You have to remember that we balance DeI for all kinds of players. If you read various posts/comments, you will see many people find it to be too difficult or just difficult enough in the mod's current form.

    There are regularly posts from players asking why the mod is so hard or why a certain faction is impossible.
    How will we know that you made such a submod? I mean, I very rarely check submod forum, so don't want to miss it.

  8. #8
    Pavlik the Rus's Avatar Civitate
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    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    I can not tell about all factions, but Roman campaign is easy at the hard level and Seleucid very hard is a really hard one. i like my seleucid campaign and it is not needed to be more difficult.
    Probably slight increase of legionares upkeep and removal of AoR units from Rome's roster will help to bring more chalenge to the Roman campaign

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  9. #9

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Quote Originally Posted by Pavlik the Rus View Post
    I can not tell about all factions, but Roman campaign is easy at the hard level and Seleucid very hard is a really hard one. i like my seleucid campaign and it is not needed to be more difficult.
    Probably slight increase of legionares upkeep and removal of AoR units from Rome's roster will help to bring more chalenge to the Roman campaign
    I guess is what @Dresden has said. Some people find the mod easy and others find it harder. I have not played as Rome with dei yet but atm I am playing as Seleucid (Very Hard) and I can say you that there is no special difficulty. I guess the only difficulty of this faction is its initial territory size, but dei diplomacy allows to make peace sooooo easy.

    Though the campaign is easy, for me, the battle are ok (Hard).

  10. #10

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Quote Originally Posted by Pavlik the Rus View Post
    I can not tell about all factions, but Roman campaign is easy at the hard level and Seleucid very hard is a really hard one. i like my seleucid campaign and it is not needed to be more difficult.
    Probably slight increase of legionares upkeep and removal of AoR units from Rome's roster will help to bring more chalenge to the Roman campaign
    I will never even remotely understand why a few people ask for the removal of AoR units. It's mind boggling for someone to want LESS choices. And considering they are COMPLETELY OPTIONAL in the first place. If you don't want to use them, don't! You don't need to try and mess up what the majority of players enjoy with something you can fix with such a simple solution as to NOT RECRUIT WHAT YOU DON'T WANT TO USE.

  11. #11

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    A FEW PLAYERS THAT THE DIFFICULTY IS DIFFICULT , HAVE THE POSSIBILITY OF CHOOSING AN EASIER DIFFICULT , BUT THE PLAYER LOOKING FOR A MORE DIFFICULT LEVEL HAS NO POSSIBILITY THAT DO NOT WANT TO OFFEND ANYONE , JUST LIKE ME HIGHER LEVEL OF DIFFICULTY ESPECIALLY ON MAP STRATEGIC . I PLAY WITH Averni . THEY HAVE A DIFFICULT START

  12. #12

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Quote Originally Posted by ferchav View Post
    A FEW PLAYERS THAT THE DIFFICULTY IS DIFFICULT , HAVE THE POSSIBILITY OF CHOOSING AN EASIER DIFFICULT , BUT THE PLAYER LOOKING FOR A MORE DIFFICULT LEVEL HAS NO POSSIBILITY THAT DO NOT WANT TO OFFEND ANYONE , JUST LIKE ME HIGHER LEVEL OF DIFFICULTY ESPECIALLY ON MAP STRATEGIC . I PLAY WITH Averni . THEY HAVE A DIFFICULT START
    At some point, you will have to accept that the Total War series is not a "hard" game to play. And if you want difficulty beyond a certain point without just giving the AI blatant cheating (which isn't difficulty, just a cheating computer), you may have to look into a more simulation heavy game.

    If you want the AI to just blatantly cheat and make your life miserable, there are sub mods for that.

    Making the AI in a game like this legitimately challenging is a next to impossible task I'm afraid.

  13. #13

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    it"s not difficult at all. it"s not the same thing if you are atack with one army, than two. there, you"ve got a higher level, man.

  14. #14

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Very easy on Legendary with this mod? Yeah right....

  15. #15

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Play as someone other than Rome perhaps? Play as Massilia, Rome declared war on me even though we had a non aggression pact. So did almost all the Germanic tribes around me, I was done in 30 turns.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  16. #16

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Quote Originally Posted by ferchav View Post
    The mod is excellent i love it, but it lacks a higher level of difficulty , legendary level is very easy , the AI sleep much lacks aggressiveness. to divide et impera to be completely lacks a submod extra dififultad for hardcore gamers
    There is a submod which increases battle speeds, I like it, it sort of artificially makes battles harder. Other than that try a non hellenic/Latin nation. They are really really strong compared to barbarians, especially hoplites, they on everybody.

  17. #17

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    My campaigns are certainly not easy. I am a decent player and can rip through vanilla easily when not hampering myself with role play and house roles. In my CiG campaign I am 50+ turns and still not taken one single new region. And I use 80 unit stacks!

    Here is what I have done to make my campaign very difficult:

    1. Increase stack size to 80 unit

    2. Half unit price and upkeep in order to deal with 80 unit stacks

    3. Increase all garrisons so that there are now 40+ units in the garrison in large cities)

    4. Give the AI 10 turns to build up before trying to invade. Mind you, with even 20-30 garrisons units in all settlements right from the start, good luck in trying to take it with you 10 unit army in the beginning. =o)

    Now try and take the capital of the Helvetia. You will face a 40+ garrison and 2-3 stack of 40+ units. Worse if they have allies or a client master because then you will face double that! Now tell me again how easy the campaign is? =o)

    Loving my DeI CiG campaign with my hard mods. Expanding and taking over a region is now very hard and involves several stacks and several battles. And it takes ages to build up a 60-80 stack army. And boy is it expensive!

    Oh forgot to mention; I also use that fabulous mod, Stop Barbarian Empires (what a wonderful and simple idea that was!). This means the barbarian factions are not spread thinly and you will find most of their stacks very near, or in their home cities.
    Last edited by dfeal; January 22, 2015 at 03:33 PM.

  18. #18

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Quote Originally Posted by dfeal View Post
    1. Increase stack size to 80 unit
    And the game is not crashing? Isnt the BM limited to 40 units for each site?

  19. #19

    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Quote Originally Posted by Mirozero View Post
    Isnt the BM limited to 40 units for each site?
    The AI seems to only create 40-46 unit stacks, but I can create 80 unit tacks with no problems. I even used to play with 160 units per stack! But that was a serious CPU hit and very slow so I went back to only 80. This is with ultra unit sizes and most graphic setting to high or very high.

    Did you mean the battle screen? Also not a problem. I have taken my 80 units or 160 with no issues. But the maps are a tad too small for over 100 units to be fully deployed. The AI can bring in over 80 units if two or more factions hit the battle as the same time. Otherwise it feeds the other units in bit by bit and you end up fighting 100+ units eventually.
    Last edited by dfeal; January 22, 2015 at 08:38 PM.

  20. #20
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    Default Re: PLEASE MORE DIFFICULT TO DIVIDE ET IMPERA

    Quote Originally Posted by dfeal View Post
    The AI seems to only create 40-46 unit stacks, but I can create 80 unit tacks with no problems.
    I have seen a table in the database that sets the min/max for each unit type in an army, when my opponent and I play using 40 unit armies, I double those values, it could be that this table is limiting the AI when you want to create 80 unit armies.

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