The BAI is ridiculously frustrating. When they attack a city they will immediately converge on the victory point, and if your army is elsewhere in a more defensible position, the AI will attack it with single or maybe a couple of units at a time. They repeat until a handful of units remain and then forfeit the battle.
Fort battles. I've NEVER seen the AI utilize their fort during a battle. They set them up in fairly decent locations (VH CAI anyways) but the BAI will immediately run out of their fort like gangbusters and get slaughtered.
Sieges. The rebalancing DeI has done to these is great, giving the AI a fighting chance. If I siege a provincial capital, the balance is heavily in the AI favor on turn 1. Yet, again with BAI brilliance, they SALLY FORTH on their first turn under siege and get obliterated. Be it if my army is Rome heavy infantry or Parthia horse archer horde, which has no chance to take a walled settlement by force. It's ludicrous.
I fully understand that this is a CA problem. My only question is this: Would re-implementing Victory Points help alleviate this? I know that we, as the player, can simply setup ourselves within the VP's of cities to prevent cheesing the AI. But with forts its literally impossible as they vacate them immediately. And, perhaps, it would entice them to stay within their walls instead of sallying forth to "fight [and die] in the shade."
And yes, VPs realistically make little sense (see Marcellus' siege of Syracuse). But for gameplay considerations they could outbalance the realism perspective.
Every time the BAI pulls one of its dumb maneuvers this scene flashes in my mind:
/rant




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